
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来想给差评的看在游戏整体体验还不错的份上还是给了好评,先说优点:美术优秀,优化算不上好但也不差,联机稳定开加速全程在30—40ms左右感觉不到任何延迟,武器的攻击模组和技能模组很丰富几乎很少有重复的每把武器都有一定的独特性,不复玩不练其他武器或者收集材料浪费单一武器通关所有主线内容满打满算能有40小时左右不算长也不算短,游戏的整体体验说是类魂其实体验上跟夜族崛起差不多但是胜在boss战做的比夜族崛起优秀很多,然后说说缺点:游戏后期玩法的不足本质上前期也一样使得官方加入了一大堆故意浪费玩家时间的功能,比如传送点需要消耗材料献祭初始只有几个大点才可以随意传送并且快速旅行只能通过一个传送门传送到另一个传送门,如果想传送到家里需要自己手动放置传送门装置,并且房屋需要消耗游戏货币购买才可拥有,另外说一下游戏操作上的问题这游戏说白了制作的时候完全没有考虑过键鼠玩家的感受配上站在边缘按shift跳跃的阴间设定,我和朋友在游玩过程中百分之八十的死亡都是因为摔落,并且官方在主线和一些小物资点做了很多无意义的跳跳乐和走钢丝,然而wasd并不能做到跟手柄一样的360°转向移动,加上作为一个上帝视角的游戏游戏整体的画面朝向并不能转动只能固定在官方设定好的视角内游玩,这就导致跳跳乐过程中经常跳歪导致死亡走钢丝有时候需要特别小心的同时单点两个方向键不然会掉下去,无法转换大世界视角导致很多隐藏点和主线路线经常被忽视很难被看到,因为这两个设定我几乎可以把这个游戏从顶级直接排到拉完了这方面体验做的非常非常的差,如果你是键鼠玩家可以慎重考虑一下是否要购买这款游戏,先是这个游戏的所有类型的敌人都会使用远程这一点而且破韧和伤害还奇高前中期经常被小怪一个瓶子或者石头秒杀还有飞斧投矛直接在脚下生成的火地板这些,然后就是这游戏的资源获取,后期需要洗装备就需要余烬,然而余烬的获取跟使用率完全不成正比而且需要的余烬种类也非常之多,打完主线之后除了一个瘟疫爆发就没什么新玩法了,基本就是刷余烬刷材料做装备,然而这也是最浪费时间的地方资源获取没有稳定获取渠道,可能你玩三周获得的资源还不够打造一件极品装备更别说一套了,然后就是职业平衡方面的问题就是法师断档的强,其他职业跟法师比起来都如同野狗,还有这个游戏的弹反收益实在太低我自己游玩的时候甚至都直接给弹反键扣了作为一款类魂游戏弹反弹完硬直,破韧,伤害,处决一个没有甚至弹完怪还能继续攻击,暂时就说这么多吧我还是建议购买此游戏的玩家慎重考虑
Muy buen juego. Mejor en coop. Diseño de nivel top. NO APTO PARA MANCOS Esperando la version 1.0 para volver a pasarlo y seguir leveleando.
My husband and I play the game together. We both really love it so far and can't wait for the full release. That beeing said there are a couple of things that I wish would be better: Give us a dedicated jump button for the keyboard player, Targeting has some issues as it will sometimes switch targets for no apparent reson. I would also like to have a better system for putting items in the house as its very wonkey to get things placed easily. Even with these issues we look forward to the full release =) oh and please please give us a buy back button.. sometimes you accidentally sell stuff and can not even buy it back.
打击感做的很好,一路弹反爽
太难玩了,,操作极其不流畅,,画风清奇无法理解
It’s a good game and has the potential to be an all time great. The art style is fascinating, battle mechanics is fun. Meanwhile it just not perfect right now. after 30hrs I think I’ll just wait for the 1.0 version. 7.3 / 10 now
Игра ♥♥♥♥♥
나는 플스에 GTA6가 출시해도 10월달에 출시하는 노 레스트 포 더 위키드를 할 것이다.
After finishing Ori and the Will of the Wisps, I decided to try out Moon Studios' next game, which is this one. While I'm not much of a Souls-like combat fan, this game has certainly become an exception for me. The various other systems like fishing, house management, cooking, and more, working together in order to create an amalgamation of life simulation and action RPG has me intrigued. The fact that the map changes overtime really makes me think the world is very much alive and evolving whether you're playing or not. The inclusion of having daily and weekly bounties also give a different experience in tandem with the ever-changing environment. And I can't talk Moon Studios without mentioning their unique art style and amazing music in each of their works, they do have a mastery in having consistent art. They did not miss on the last two games they released, they wouldn't miss in this one as well. And the music, it always set the vibes of what's happening so beautifully, whether it's peaceful ambience while running around or an action-packed battle theme. Overall, I think this game will do well when they fully release. I very much have faith in it.
Il gioco mi piace molto, non ho visto grossi problemi nella open access, tranne per alcuni problemi di prospettiva a causa dei muri che non vengono tolti, ciò causa problemi nell'orientarsi e morto accidentale dovuta a nemici posizionati in modo che tu NON possa vederli, spero lavoreranno su questo problema prima della 1.0.