
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Keeping it short, played through the early access a couple months ago after the co-op update. Holy hell this was amazing, polished combat, diverse weapons, interesting biomes and so much more. Hungry for that 1.0 to do a playthrough on hardcore difficulty hahaha
juegazo, esperando que salga la version completa
Unique and fun game, with tons of great mechanics, gameplay and story. Got hooked right from the start. Performance is a bit sluggish at times, but as it's still early access it makes sense, and overall it's running ok. Feels like a completely unique RPG experience, unlike any other. Developers defintely got creative and put their passion into it.
Yes
I haven't played a lot, but not really impressed with what I've seen. Super weird art direction (monkey-like bodies, wtf is with those super long arms). A bit janky controls (k+m) and irritating platforming, I died mostly to falling off the cliff since you can't turn your camera around to see where you're going. Fighting was OK I guess? nothing spectacular, but maybe it's better in late game. Which I won't reach for now, since the game bored me a bit. I liked the overall atmosphere though. I will pick it again at 1.0 release (which has been delayed by 6 months), and update my review then. For now I'd recommend to keep it on the wishlist. Mind that there will be save wipe on 1.0 release and also some major class system rework, so for me it's not worth investing time in this game for now.
好玩啊,画面很棒,音乐很棒,地图设计超赞!战斗的时候,玩起来手感顿顿的,动画有点晃悠,得习惯一下。有点容易从高处衰落,但是我还是觉得地图超赞。有点觉得战斗空间不足,但是我还是觉得地图超赞! 整体有点难。跑地图还好,挑战场太烦了,必须打到底才能打boss,我每次都打不过boss又要重新跑10层挑战。希望增加挑战场的进度存档,能在保持当局配置的情况下多次挑战boss,而不是又重头开始。 砍树挖矿好烦啊。。。。。但是地图好赞啊……但是砍树挖矿还是好烦啊……
bueno
Гарно еле трохо лагає при вході в локацію
One of the most underrated ARPGs right now. Amazing visuals, great atmosphere, and fantastic combat that actually rewards skill and build optimization. The main weakness is the UI and clarity of buffs, debuffs, and item effects. A few bugs and unclear tooltips can make build optimization harder than it should be. But the core game is excellent. Polish the UI, fix the remaining bugs, and this could be one of the best ARPGs out there. Highly recommended.
Мрачная изометрическая RPG, которая умудряется скрестить Souls-боёвку, Diablo-лут и даже уютные механики вроде обустройства дома и восстановления города. Главное, что цепляет - бой. Он не про бешеный кликер, а про тактику и вес каждого удара. Стук меча, расход выносливости, парирования - всё ощущается очень тяжело и убедительно. Оружия куча, и под каждое можно подогнать билд без привязки к жёстким классам. И при этом игра дико красивая. Прямо в раннем доступе проект ощущается цельным, несмотря на отдельные шероховатости. Плюс разработчики принципиально отказались от микротранзакций, а в 2025 году выкупили права на игру у издателя и сохранили русскую локализацию.