
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great
Mio dios que jogo bom, Nenhum descanso para os pecadores é um RPG-Soulslike com uma direção de arte e uma jogabilidade absurda de boa. Esse jogo te encanta e surpreende a cada momento na qual voce joga, ele obtem de diversas mecanicas e armas unicas, quests interesantes e uma animação digna de filme (facilmente veria 3h30 de um filme com a animação do jogo) Se o acesso antecipado ja esta assim, nem imagino quando lançar.
it has it's hooks in me
Calling this game ARPG is a bit of a misnomer. It's less Diablo, and more Dark Souls. Having said that, this game is amazing for what it is, an isometric souls-like that whose difficulty can ball-busting. The art, presentation, and story (so far) more than sell this game, however. There are some aspects where the game could use some polishing, though. Caster classes can be left a bit too naked on account that the game's 'mana' is slow to recover and often starts at zero after a death, making the march back up to the boss/enemy that killed you a slog. There are no items to reliably recover said mana outside of food or a potion that makes the recovery rate faster rather than just giving you a set number back instantly. Also feels like some enemies weren't balanced for casters, as some just straight up can get cheesed by casters, or are so aggressive you HAVE to use cheese strategies against them. Regardless of the flaws, this game has so much promise. Can't wait for the 1.0 release.
很垃圾的设定,就是为了让玩家不爽而存在的战斗设定。 弹反收益在哪里?那么点硬直有何用? 双手重剑,蓄力重击和一次耗大量专注的技能,连个硬直都打不出来? 到处采集,还得专心按键,到处捡垃圾。 说实话,就是把一大堆东西塞到一个游戏里,偏偏又不好玩。
The impact feeling is great, but the map design is terrible.
100/10 can pet cats
地图小,怪都能远程,多人玩一直束手束脚。视角转不动,移动诡异感觉得了小儿麻痹一样控制不了自己,复活直接扣最大的50纯闹麻
amazing
Игра хорошая для coop прохождения с друзьями. Сюжет норм, но концовка такая себе. Не хватило 18+ сцен с Селиной и Одессой. Одесса будет нашей! Гойда, братья! Однозначно советую для совместного прохождения.