
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Most likely between $31.6M and $89.6M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В какой раз убеждаюсь, что не стоит покупать игры в раннем доступе.
从未因为游戏过于无聊打过差评,也没有因为优化打过差评。但是这个神人游戏制作人托马斯真的是把玩家当猴子耍,EA了两年半,憋不出来一个响屁,各种抬高玩家预期,各种跟别的游戏制作人碰瓷,像个怨妇一样抱怨微软,抱怨他曾经心爱的白月光diablo被做成了依托答辩。感觉他心思完全就没花在制作上面。后续也不知道会整出什么神人操作,真的天天闹嘛了在社区跟玩家互动,扬言要拿2026的年度。结果呢,轻飘飘的就把等了很久的1.0跳票了。这个差评是给这个制作人这种不良的做人做事的态度打的,这种人,很难把这个项目的后续给做好
托斯
Look this is on me, i should have looked more into it, the games great, hits all the marks for me. Except one major issue. It follows this trend in co-op games to be really only for you and your friends.. I DONT HAVE FRIENDS. Youre tellin me you guys all have friends?? This is why Elden ring co-op was perfect, I just like dropping in peoples worlds and aura farming so there are a few people on the planet that think i'm a super cool guy and not a total loser. Its really my favorite part of these games. If i hadnt done everything in elden ring a bajillion times id still be doing it there. I get it alot of people want this type of co-op but why not both? is that an option? I WANT FRIENDS INCLUDED
Right-wing devs, real bad look.
I would not recommend this game to anyone. What is currently here actually felt good to play, which makes the situation even more disappointing. Unfortunately, the way the developers have handled the release feels like a blatant money grab. You don't have to look very hard at the updates and announcements to see how heavily they pushed the "Founder" deadlines and encouraged people to buy in before those dates. Then, conveniently, those deadlines were pushed back because the game supposedly needed more time to be polished. I'm completely fine with a developer delaying a game because it genuinely needs more work. What I have a problem with is creating urgency around a purchase deadline, getting people to spend their money because they believe that deadline is real, and then moving it afterward. The game itself showed promise, but the way this was handled destroyed my confidence in the developers. Until they show that they can be more transparent and respectful toward the people supporting the game, I can't recommend giving them your money.
Wait till it launches
I just got super into this game- invested 70+ hours. Got a bunch of cool legendary weapons and my house all pimped out how I like it. Opulent AF. Then on the forums I read they are going to wipe all my characters and data for 1.0. What the hell? Is this common practise? I literally just played my 2024 character in the 2026 palworld 1.0 launch and there was no need to delete all the effort I had put in. Surely, they don’t have to wipe everything? I didn’t see anywhere on the store page this was going to happen. Because of this I am not recommending this game. It devalues my efforts and my time. I am big on preserving my own save files and learning this genuinely ticked me off.
why does the crucible the part of the game that is meant to be replayable has only a total selection of 4 different enemies and the worst enemies they could have picked too, enemies that no matter how much poise you have can fully stop your charged melee attack with a ♥♥♥♥♥♥♥ headbutt whilst your character is wearing over 200 pounds of armor but when i slam a 45 pound sword on a armorless guy he is aloud to attack through that?
I was expecting a top down souls-like of sorts, and all that comes with that. Challenging combat, intriguing story and npcs, immersive world and deep character building. What I did not expect was the need to grind materials (Wood/Ore), the egregious inventory management, time gated city upgrades(requiring material grinding), and the absolutely boring loot/weapons/armors/spells. Also, the performance is nothing to write home about. The art-style is unique and beautiful but even that wasn't enough to keep me engaged. I found myself yawning and getting heavy eyes multiple times while playing this, add to that the boring material grind and inventory management and you have a recipe for uninstalling and buyers remorse. Combat Challenging, but I found regular enemies to be more of a nuisance than fun/engaging... especially when getting ganked by multiple mobs. This was infuriating at times. Bosses were fun, albeit very easy. Beating each one I encountered on my first try didn't necessarily feel good but confusing. Why am I steamrolling bosses but getting frustrated with normal enemies? Because enemy placement and balancing is atrocious. Story Incredibly mid and sleep inducing, as well as pretty much all of the npcs excluding maybe 1 or 2. Oh wow, there's a land that has a curse that turns people into necromorphs and you're some kind of bad omen/hero that people hate/like and there's some religious and political interference in the mix... been there, done that... BORING. Character building Feels awful imho. I am around level 20 and feel like I haven't even started to shape my toon. Doesn't help that the spell selection is shallow and weapons have ridiculous stat requirements for the most part so there is no easy way to test things out to give you some sort of direction in what you will be building towards. On top of this, you need to invest a lot of points into stamina just to be able to dodge/swing your weapon a couple times which is essential in a game like this... so forget about pumping those stats that a cool weapon you found requires... and don't get me started on the "equip load", I'm wearing rags and fat-rolling... feels great... Inventory management?! You get about 20 slots for weapons/armor, 20 for food, 20 for materials, etc. Why do I only get 20 slots for materials that you are required to grind a ton of? There are much more than 20 different mats, so if you find your 21st... better get your ass over to the stash and move them all over (individually). Out exploring and finding loot? Maybe even enjoying yourself? Better stop that and go manage your inventory for 10 minutes. What in the actual F does this add to the game other than frustration and a waste of your time? Nothing Grinding Materials and City Upgrading Not gonna spend a lot of time on this, it's boring af and does not feel rewarding or worth it in the slightest. I will definitely be coming back to see what gets changed in the 1.0 release and am really hoping this all gets ironed out because while I did enjoy myself at times, the overall experience was not good and certainly not what I was expecting.