
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Most likely between $7.7M and $21.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 57% | approximately $12.8M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 78% | Top 100 |
| Epic | $29.99 | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.04 on Steam · Russia (−57%). Compare 31 prices in 15 markets →
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Что сказать? Честно - ужасно. В игру заходить через ВПН ибо запрет хоть и запустит в игру, но присоединиться к лобби не даст. Нету нормального обещанного Одиночного режима (он как бы есть, но там прогресс не считается). Постоянные лаги в лобби, хотя в других играх все нормально, возможно опять же причина исходит из первого. Короче - на бумаге "релиз", а по факту - все так же ранний доступ.
Been enjoying this game more with every new update that comes.
Really fun game but the stakes are too high, Character permadeath is too much for anyone with a busy schedule. I would recommend the game, if only Character permadeath was an option, not a compulsory effect for any match with some degree of difficulty. If they remove permadeath, or lock the character out for afew hours after death....or simply add an option to play without permadeath at the cost of half exp rates....this game will get my thumbs up. Until then, I do not see myself playing this game beyond 3 character deaths...therefore i can not possibly warrant recommending people to spend £25 on a game which I will get maybe 20 hours out of. Which is a shame because it is otherwise great fun. Developers need to respect peoples time/ability to commit to character loss stakes. Hardcore modes like that are a great option, but this will be a flop if there isn't a more casual option (ie character death lockout timers/non permadeath settings.)
游戏的玩法和一代一样,氛围更沉浸了。接下来重中之重是把优化做好,解决网络问题,如果像一代那样开放非官方服务器更好。后续制作组接着出官图,修修bug,这就是一款不亚于一代的好游戏了。
Still a terrible mess
If you enjoy really slow clunky games that make it hard asf to find supplies, this is the game for you!! I've seen disabled people with MS swing melee weapons faster than the characters in this game... so melee attacking really sucks and is really slow, so you switch to a gun. With a gun you have about 5 seconds of fun and then are out of ammo with none to be found. Its crazy how developers will make zombie games where the zombies are far faster than the healthy human characters you use to fight them with. Zombies can attack me mid swing with a bat... wild. I only bought this game cuz my friends wanted to play it. Would not recommend.
我正常进行游戏,开局刚进去,我发现我动不了,移动什么都没反应,一手拿着手电筒按了一下鼠标左键,角色直接死亡,出来后提示重连,进去还能移动角色,然后又断连,反复几次,直接重新选角色,之前练的10几个小时72角色直接没了。你让我被丧尸打死都好,结果竟然让我第一把开局就没了,好不容易练了个这么高等级的角色,莫名其妙就没了。我不会再玩了,这么搞我,一点重头再来的心思都没有,不会再碰了!!!!
От звуков зомби мне аж стыдно. Какое-то нытьё то ли китайское, то ли звуки занятий кун-фу. Бред, собачий :) Минимального стелса тоже нет - неважно, крадешься ты или обычно идешь/бежишь - зомби тебя палят одинаково. Какие то тупые уровни персонажа для разблокировки оружия - зачем..?! Графон местами хорош, а местами как-будто что-то скрыть пытались и чат-гпт поработал. Играть можно, впринципе, но только с друзьями
This will be one of the best live service games if they keep the pace and quality of their updates! So much potential, hope the devs keep the good work and passion they have for the game.
The game is fun, but it gets old fast. It's worth about 100h of playtime if you're into it and play until you're good enough to play comfortably on Nightmare difficulty. Devs definitely took the wrong route with this game. Based on what I know now, I probably wouldn't have bought the game. Modding support is the most crucial thing for a PvE game in 2026+. The market is saturated with new games. No dev can deliver enough new content fast enough. They not only haven't planned modding support, but they also made the game run on official servers and use an anti-cheat. And you can't even progress solo. The game will be dead in a year, with long matchmaking times or unfilled lobbies. And I don't say it out of spite, but just based on my experience with "small" niche games over the past decade.