
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Most likely between $7.7M and $21.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 57% | approximately $12.8M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 78% | Top 100 |
| Epic | $29.99 | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.04 on Steam · Russia (−57%). Compare 31 prices in 15 markets →
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice
meh
I was very skeptical about No More Room in Hell 2 development at first and even took it off my wishlist after Torn Banner took over from the original developers and scrape the original vision of the game. But after finally giving it a chance during a sale. I realized that No More Room in Hell 2 is genuinely a great game. NMRiH2 constantly keeps me on the edge of my chair. There have been moments where I've found myself yelling as I got overwhelmed and cornered by hordes of zombies. I definitely recommend this game to any zombie fans and to the veterans of the original No More Room in Hell. While it still has a long way to go, it's steadily improving, and the 1.0 update is a small step in the right direction. With that said I think the devs should focus more on: 1. Revamping the skill tree. I'm not a fan of being limited to choosing one of three random skills at each level threshold. It would be much better if players could choose from the full pool of unlocked skills. Having to constantly pay 300 credits to reroll the selection of skills you don't like, is pure BS. 2. NMRiH 2 needs more maps and game modes. It needs more variety to keep each session feeling fresh. Players should have a choice to choose which map they want to play! Again this shouldn't be based on random selection. 3. The character and outfit customization system needs more content and better quality design. In its current state, I've noticed some shirts clipping through the pants which looks sloppy and amateurishly designed. This kind of issue feels like something that should have been addressed before anything else, and I expected a higher level of polish from a full development studio. I'd also love to see more military gear and outfits inspired by Romero's zombie films, such as the iconic SWAT uniforms worn by Peter and Roger. Or the OD green Army uniform worn by Rhodes and his soldiers. The possibilities are endless. 4. Nightmare tokens should be account tied and NOT character tied. I think it's a terrible mistake to change this in the next update.
yea
Very nice!
game is pretty dull, and same ♥♥♥♥ every game really. hope future updates will add more "fun"
decent zombie game to play with friends
good base, but it def needs way more time in early access and shouldnt of left it
si
I really enjoyed playing this especially the mechanics simulating the real human struggles because of how heavy we carry things. This is the real zombie survival horror I've been looking for.