
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Most likely between $7.7M and $21.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 57% | approximately $12.8M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 78% | Top 100 |
| Epic | $29.99 | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.04 on Steam · Russia (−57%). Compare 31 prices in 15 markets →
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
oui
aun con algunos bugs y siendo repetitivo despues de 27 horas, sigue siendo buen juego, algo pesado en cuanto a requisitos, pero nada del otro mundo. Buenas mecanicas de tiro, de mele, solo siento que faltan mapas como completamente de fuego o... con peligro nuclear o algo asi, lanza cohetes y un mini boss :V le doy 3 cuniques de 5
Recently got gifted this game, forgot about it since I wasn't able to play months ago due to crashing issues but the devs really turned this game around and I'm loving it. Definitely worth checking out and grinding. Plenty of content, maps are fairly big and spawn rate of zombies makes it feel like what the game advertises. Also, controller support and fixes make the game playable for those who prefer to use a controller. I would recommend this to those who's itching for that heavy grind, zombie extraction-style game.
le falta un unas cosas pero muy diviertido aun que repetitivo
Meh. It's okay for what it is but it's really not doing anything unique enough to stay long term. It's great for the price but not for me.
I've been playing the game for a while now, and I'm having fun now that I've figured out you can configure the game's graphics to "potato-ass graphics" in the game files lower your resolution, lower your aspect ratio to the lowest, and combine it with lossless scaling. I'm running a minimum of 70–144 fps. I wish I'd known this from the start, since I played the game for 10 hours straight before figuring it out, and it was a crappy experience. I'm still wondering how the hell this game is laggy as hell on default settings with low in-game graphics settings. I was only running 20–40 fps on objective maps and 30–40 fps on survival maps, with a decent mid-range laptop. Here's what I was getting before I configured anything: • Objective Maps • Power Plant | stable 30–40 fps Pottsville | stable 30–40 fps Lewiston | stable 30–40 fps Broadway | stable 30–40 fps Beaulieu Hospital | stable 10–20 fps (1st WORST ONE), especially in the middle part of the map, in the garden area Raven Rock | 10–30 fps (2nd WORST ONE) • Survival Maps • Flooded | stable 30–40 fps Lighthouse | stable 30–40 fps Night of the Living Dead (NOTLD) | stable 30–40 fps Okay, the graphics part is done let's talk about the perks that have been retired (removed) from the game. Since I started playing late, I never got to experience those perks, and I wish there was a way to still use them. My suggestion: don't remove them completely instead, make them harder to obtain, through achievements, higher level requirements, or something along those lines. And lastly, the matchmaking in Nightmare mode is like Russian roulette. You'll either get left behind and killed by zombies because of speedrunners, or paired with the "I'm level 1 and I can beat this game on Nightmare" type who actually just wants to get carried. My suggestion: only allow accounts level 10+ to play Nightmare mode, so players actually experience the game first before jumping into the hardest difficulty currently available in this patch. Overall, the game is fun to play, and it's the type of game I've been looking for since 2017. The extraction game mode concept has always been solid, but its biggest drawback used to be the PvP aspect. This game changes that by focusing solely on PvE instead of PvP, which is what I like. 67
Really fun combination of left 4 dead, ready or not and walking dead. The permadeath and difficulty really adds to the stakes. Thanks to the devs for fixing it and making a good product. Excited to see future updates maybe more gun selection in the survivor loadouts and a survivor hideout hub to walk around and chill in with friends inbetween runs would really add to the immersion. Give this game a chance!!!
服务器两眼一黑啊
I didn't give it a review when it first launched because it was absolutely unplayable, but it has reached a state where it's actually fun to play, and sure it has its flaws but I feel like I'm playing an upgraded version of the first one. It's not perfect but it has the potential, keep up the good work devs.
We always want a ZOMBIE GAME AHAAHAHAAHAHA