
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Most likely between $259.3M and $734.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $432.1M |
| PlayStation | $59.99 | 81% | #69 |
| Xbox | $59.99 | 80% | — |
| GOG | $59.99 | 72% | — |
| Nintendo | $59.99 | — |
Cheapest copy: ≈ $3.48 on Xbox · Türkiye (−94%). Compare 50 prices in 15 markets →
Reviews
Themes across 3595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #67 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
the main feat of this game is how bad the progression is.
It's been a few months since I started playing [b]No Man's Sky[/b], and now I think I've experienced enough of the game to leave a review. No Man's Sky is a very unique, vast and ambitious game; I'll go over some of the main core aspects, to explain what I like and what I don't. [h3] Exploration [/h3] The bread and butter of No Man's Sky is exploration; unfortunatly, this is where I think the game is too ambitious for its own good. At first, exploring planets, space stations and ships is pretty fun, but soon it becomes quite repetitive; the game simply doesn't have enough "templates" for the procedural generation: - most planets feel too similar to each other; - every space station is pretty much the same; - there's a lack of places of interest. The ability to name pretty much everything you come across is an interesting and cool system; exploring is also quite rewarding in terms of resources. Every now and then it is possible to find a memorable planet that feels like no other. [h3] Travelling [/h3] What I personally feel like the game does very well is travelling: space truly feels huge; land vehicles are slow and kind of weird to use, but the spaceships are amazing in pretty much every way: driving them, their design, the ability to create and customize a ship from scratch (especially corvettes!). My biggest gripe with ships, apart from certain weird restrictions while building them, is the combat. While the ship weapons feel pretty fun, fighting other ships is pretty much always the same thing: press the lock button and shoot. It's not too bad, but it does become repetitive and it feels too simple. [h3] Survival [/h3] Another important aspect of No Man's Sky is surviving in the often extreme conditions you find yourself in: toxic, radioactive, extreme temperature planets are everywhere; the mechanics of survival are, actually, very simple and basic. It often just involves collecting a resource to recharge your equipment (for example, oxygen for life support). Depending on the chosen gamemode, this can be a mild inconvenience or something to look out for constantly. Personally, I feel indifferent to these systems: on one hand, they feel necessary for the game, on the other they aren't particularly fun/exciting; I guess they're fine. [h3] Technology and Multi-tool [/h3] To help you survive, your equipment, exosuit and vehicles can be upgraded through tech; and there is a lot of different tech that can be found/bought. Some simply improve the efficiency of your multi-tool (your main way to gather resources and to fight on land), others can even unlock travel to more complex systems. The multi-tool is pretty reliable, and even if land combat is pretty boring, the amount of tech and weapons that can be used is great. These mechanics make the overall progression of the game far more interesting and fun. [h3] Story [/h3] The story in No Man's Sky is not the center piece, and as such, it tries to move out the way pretty quickly. Despite this, I enjoyed it; one thing which I also didn't mind but many people may find weird is the way dialogue is done; I'm not sure how to explain it, but it's very descriptive. It tries to "tell more than show". [h3] Other stuff [/h3] One of the most unique aspects of No Man's Sky is the way multiplayer works: it's not really an MMO, but there is a main hub, and everytime you enter a new system, you could meet another player there. Of course, due to the scale of the game, this is very rare, and everything multiplayer-related can be turned off in the settings. Now, while trying to play with friends, I came across a few bugs causing some of us to getting disconnected; this is part of a bigger problem: there are quite a lot of bugs and glitches. I haven't met any game-breaking bugs, but most of them were related to the terrain and base building. So, what is my opinion on No Man's Sky? While the game suffers from a lot of problems, and many mechanics just don't feel complete, it is still an entertaining game that is unlike anything else I have ever played; I also appreciate all the work the developers have been doing in the past years, pretty much for free. I am very happy of my experience, and had quite a lot of fun, so I recommend it.
Думал изучить весь мир, все галактики, все планеты и всех существ. Заебался, решил вообще загуглить сколько там галактик и планет... Больше не думаю о таких глупостях, спасибо.
Just lost a ship and hours of work when the game deleted my ship as I was finishing a corvette build. I thought I was switching ships and it would be saved. Very disappointed in the games developers for not having a better save system. 48 hours in and the game continues to suck the will to continue playing with trash saves files. Lost cargo it took hours to get as well. Just disappointed!!!
先说缺点,主线又臭又长指引差,一大部分关键玩法和材料等被任务锁你又不得不去做主线。如果你想玩硬核太空冒险,那么这款游戏不适合你,不能对这款游戏抱有太高的期待。 优点,玩法多样化,去太空打飞机,去找拦截机,造护卫舰,搞殖民地当市长,找乐土建房子 ,可以当厨子,甚至收集宠物去对战当宝可梦玩,星球大致分类上虽然种类不多但也够用。 如果玩法改成自行探索就很好了,就算没有垃圾任务这游戏完全也够玩。
I give up on this one, everything is always broken or incomplete and you need to craft, refine, mine or look for somethng to make it work, but there's little or no direction on how to get it done. I end up jumping back and forth searching online guides. For me the experience ends up being tedius work grind. After spending a couple of hours making very little progress, I finally get some cryptic messae of which half of it is gibberish, just telling me to move to another location and keep grinding.
Instantly fell in love with this game, the environment, the space travel, and most importantly the ability to go literally anywhere in this game and do whatever u want, there is no defined way of how one should play this game, its all about doing what u like. And i like this aspect of No Man's Sky. And if anyone want to min max stuff there is always those Youtube Guides available so ( Learning ) is gonna be a continous thing . ABSOLUTELY LOVE THIS GAME ♥
What god awful save mechanism is this, you get 2 minutes and your stuff is gone? Now that I look I know, but who designed this?
мужиков на небе реально нет
3 purchases 3 refunds and this is my 4th purchase. Its a great game, but its not just up to my taste, too colorful, to random, I am more of a Star Citizen and Elite Dangerous guy, but this time I will keep this game, just as a token of simple gesture,to say Thank you and honor What Sean Murray & Hello Games have put and poured into this game, all of their hard works and love, as endless stream of Free Contents. Thank you, Sean Murray. You have redeemed yourself.