
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Most likely between $259.3M and $734.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 85% | approximately $432.1M |
| PlayStation | $59.99 | 81% | #69 |
| Xbox | $59.99 | 80% | — |
| GOG | $59.99 | 72% | — |
| Nintendo | $59.99 | — |
Cheapest copy: ≈ $3.48 on Xbox · Türkiye (−94%). Compare 47 prices in 15 markets →
Reviews
Themes across 3595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #68 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
好玩
good
No Man’s Sky es sencillamente increíble; reúne en un solo lugar todo lo que me apasiona: el espacio, las naves, el comercio, la exploración y la construcción de bases. Vengo de jugar Kerbal Space Program, donde disfruté mucho la exploración y la colonización planetaria, pero con el tiempo se volvió monótono. NMS, en cambio, cambió por completo mi forma de ver los juegos de naves y ciencia ficción: me sacó un "WOW" enorme desde el primer momento y me abrió las puertas a un universo fascinante.
es el mejor putisimo juego de la historia este juego es para jugarlo solo mientras lloras con fred again de fondo
自由度高啊,没玩过这么好玩的
hola gracias a la ultima actulizacion me anda a 1 fps alguien sabe como lo soluciono _
Very fun. I love the open world environment, and the fact that the entire world is procedurally generated leading to infinite possibilities of planets to discover is absolutely brilliant. 10/10
It is a good game, I can't complain. A total time suck hole tho. The travel and clunky mechanics for talking extend the game so significantly, I don't consider its play time to really be that realistic. I have a banging PC and tbh wouldn't really be gaming if it wasn't for my son, and if I were gaming for me. It would be something competitive. Anyway, good game if you have like 100 hours of your life you can never get back for 0 tangible reward.
I got into this game when Multiplayer was first added. Even at the time, some years after release, it was rough around the edges. World generation could be messy, collision issues happened not infrequently. The world felt empty and lonely, which was atmospheric, but not an ideal constant. I watched as freighters were added, fixed, changed, the entire building system for them reworked. I watched the Nexus, the main player hub today, but only a story location at the time, grow from only a few mostly empty rooms, to what it is now, sometimes in big leaps, sometimes in small changes. Each addition to the game, an anticipated mechanic or bug fix, almost always paired with new content, new hand crafted things to explore and learn about. Over the time I have played this game, it has grown with and directly reciprocated the love of its fanbase. And through all of this, I feel there has been artistic integrity to the core themes and underlying meaning behind its story. This game is beautiful, and while it had a rough start mechanically, the developers have poured so much time and passion into it, and made it one of the best games I have ever played.
J'ai pris ce jeu sur un coup de tête l'année dernière et depuis c'est le coup de foudre. 250h de jeu, je le recommande vivement 👌🏼👍🏼👍🏼👍🏼 Bravo aux développeurs pour avoir sorti la tête de l'eau, bientôt 10 ans et le jeu devient de mieux en mieux avec toutes les mises à jour. Si vous aimez l'exploration spatiale, style arcade avec un univers illimité en coop, foncez.