
Grab your ragtag crew & take up the Nectar Raiding trade on a dangerous planet that’s become all the rage! In this PvPvE extraction game for 1-10 players, compete against enemy crews to harvest as much Nectar as possible before night falls. But watch out, you're not the only one roaming this planet!
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Languages: English*, French*, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so at the start i can tell that the game has a good amount of passion just from all the artsy stuff. however when you actually play it nothing really feels right from the movement having almost no weight to it to none of the guns really being satisfying. you equip a sniper and expect a huge bang followed by a ton of damage on a headshot yet even tutorial enemies require quite a few headshots to put down. overall the game could be great with some tweaking and making every action feel more satisfying especially the weapons. you would think a hammer would hit harder and have knockback or some sort of stun mechanic to give it a feel of power or how a katana would deal bleed. but as it stands melee has this sort of brain dead-ness to it where you can just charge in with a hammer swinging rather than each strike having to be done at the right moment to land a ton of damage. overall I'd give the game a 6/10 as the art style is nice with the pixel art but the gameplay leaves a lot to be desired
c'est mauvais, vraiment.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
this game had potential then it was released.
bring back lemnis game, this game is chud. whats wrong with it? literally everything.
It's an alright game, kind of reminds me of Scavengers. However, the game has no playerbase. And by that it get's boring quickly to just sit in PvE
GÜZEL GÜZEL OYNANIR
I want to like No love lost, but I was looking for a movement based shooter along the lines of the Cycle:Frontier(the original version). So for those expectations, the movement felt really clunky. I also played after midnight and the lobby was empty? Maybe I did something wrong? When i took damage, it felt difficult to find the source as the ability prompt/icon covered the enemy, but it also covers some of the destructible objects. The enemies made sound and an a marker for the damage direction also appeared, but it didn't feel enough. I didn't play for long though and should probably try with friends. As a fee game you don't really lose anything for trying the game and I did like the visual style.
insgesamt kein gutes spiel. kann es nicht empfehlen.
good enough
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.