
Ninza is a free multiplayer game like no other! Instead of directly attacking your opponents, you crush them by pushing pieces of the level. Embrace chaos and dive into an entirely new level of frenzied and creative gameplay, where the environment itself becomes both your weapon and your enemy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Every single part of the level can be pushed around by your attacks. Anticipate your opponents movements to squash them between blocks or to throw them out of the screen. Intuitive, intense, and delightfully brutal!
Online, you can fight against random opponents or host your own casual games to play with your friends. Enjoy a smooth brawling experience thanks to rollback technology (lag compensation system).
If you'd rather fancy a delightful evening of friendship ruining chaos, just gather up to 4 players to fight on the same screen.
Choose between a diverse cast of vibrant and original characters, who each got their own moveset and abilities. Learn to master their strengths and weakenesses to shine on the battlefield!
Participate in the competitive scene through ranked matchs. Level up your ranks and grind your way to the top of our leaderboards! Every new season is filled with unique rewards and a new playable character.
Ninza is easy to play, but don't be fooled, there's a lot of spectacular and creative moves you can pull out if you're up to the task. The game offers plenty of options to help you improve in solo mode and to become a pro in no time: videos, tutorials, practice mode, or even trials. Your journey to the top is already laid out!
Take on the challenges of the Mo0n to unlock more than 200 unique cosmetics to show off your style and skill. Choose from a wide selection of wacky in-game taunts and express yourself with a profile customisation system that offers a ton of possibilities.
No pay-to-win. DLCs are cheap and limited to new characters and access to some very specific cosmetics only. Basically, it's a no to annoying and intrusive microtransactions because, we all hate that.
Floating up in the sky, observing every one of your moves, and offering highly judgmental commentary on them. Also, it's essential to know that the Mo0n is everything.
Genres
Stats
Languages: English*, French, Spanish - Latin America, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game should not be free at all. Soundtrack is a banger Gameplay is a banger Only thing that kinda sucks are the controls
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Ninza is a dead and failed attempt to create a kind of 2D platformer brawler with Sokoban-like mechanics that nobody wanted. It's dead, there's no players. So, "Ninza" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. Visually, this features mediocre hand drawn style "Baby's First Wacom Tablet" art instead of contemporary graphics. This obviously looks better than pixelcrap, but that's a really low bar to barely stumble over. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks worse than a professionally made game would look, and that's a major deterrent. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. You're expected to pay up $5 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really good game
alors franchement une SUPER DECOUVERTE !!!!! Que se soit ou pas son genre de jeux ( pas vraiment pour moi ), le jeu est super plaisant, du contenu, une DA géniale y en a pour tous, c'est facile a prendre en main mais tu sens tout de suite qu'il va falloir traine, des persos vraiment different ( pas juste un skin) , des choses peut être a faire évoluer du genre un vue plus haute et donc des stages un peu plus grand serait a mon avis un peu plus lisible et permettrait un peu de liberté de choix car se sera l'un de mes seuls points noirs, une lisibilité très compliqué lors des "combos blocs" très handicapant, peut être un manque de traine certes mais pas que; En tout cas , il est GRATUIT alors FONCEZ un banger!
Great game to play with friends! :)
崔云歌
Juegazo, cuando gano no se porque
If you create a Chinese version, I believe many Chinese gamers who enjoy this game will join. We have tens of millions of young people who love playing games. If your game has a Chinese version, it could steadily attract tens of thousands, if not a hundred thousand players to play your game, Ninza! We need Chinese, thank you!! With Chinese, I believe you will attract as many people and make as much money as Goose Goose Duck. 如果你们制作出中文,我相信会有很多喜欢这个游戏的中国玩家加入。我们有几千万喜欢打游戏的年轻人,如果你们这款游戏有中文,起码可以稳定的吸引好几万甚至十万的玩家玩你们的游戏ninza ! 我们需要中文,谢谢!!有中文我相信你们会像Goose Goose Duck一样成功吸引到人,并且赚到钱。
Great party-fighting game that executes a simple but fresh concept really well. Honestly, a perfect addition to any library, as it's a game that's fun to play with anyone of any skill level, is good for any amount of time big or small you wanna throw at it, and it's free, so why not? The dev is also totally absolutely definitely not holding any families hostage in exchange for Steam Reviews that help the algorithm, which is always good
Fun game, wish there was more people here.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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