
Ninjahtic Mind Tricks is an 8-bit hack-and-slash platformer with stealth, adventure, and puzzle elements. Like it's predecessor, Ninjahtic, levels have an open-ended nature and are presented in a linear fashion. Though, several features have been added to the predecessor's formula to create a more varied experience.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
2D pixel grafik platform oyunu atari oyunlarını andırıyor oynanış kısmı idare eder ama oyun kötü
I just can't imagine spending time playing this. it's hard to tell foreground and background elements apart, the controls are stiff, collision detection is not great, etc etc
Over all review: https://www.youtube.com/watch?v=s8dK71r3XGg&t=217s Ugh... well all i can say is DONT MARATHON THESE GAMES BACK TO BACK! Lets just "cut to the chase" and spare the audience and spoil the review here. Its a good game, and my favorite in the ninjahtic series. Im going to give it a thumbs up, because based on this games objective level of quality, even for being a screen based wall jump platformer its good, and i recamend it for its movement system and screen based save system and a means of restrictions that are more for challenge than to be a ♥♥♥♥ to the players. i was actually pleased to see "ninja" on the streets of futuristic honcong, or Japan, or whatever, meaning that this wont be too easy to compare the game to any of the tomb raider games at any rate. And now there's a more freeform movement system, although you can only double jump or jump dash ONCE PER JUMP, or untill you hit the ground or wall. But as stated above thats meant for challenge more than anything else. Also, kind of a pull over from the last game, there are stealth elements, where in if you can attack a guard before he sees you, he will die instantly. i like this concept better here because in ninjahtic 1 there was a huge chance that enemies would see you just walking into the room, here the humanoid gaurds walk faster and you actually have a chance at sneeking around them entirely. The world around you is drawn from the self titled "psudo 8 bit" retro style, but this time there appears to be more contrast in the art style and the outlines of the characters and objects, so everything looks like a pixelated cartoon. Theres still no map but just like my last review the levels lock you out of finished areas, and there's very few repetitive or confusing screens, so you really don't need one. Some of my gripes from the first ninjahtic have been fixed, and the game play is actually somewhat fun, with no HUGE TRIPS just to get to a dead end My only problems smokers with this ninjahtic game come from the story and the writing... and maybe some of the boss fights, but i'll get to that later. (Spoilers) This game is meant to follow the first where in "ninja" finds a ton of ancient alien technology at a dig site, and opts to bring it back. in this game you first wake up at some science lab, and are told that you now have newly acquired abilities for movement. you can just run up walls whenever, like a really slidy version of spiderman, and the aforementioned jump dash techniques. But then the story starts to go down hill as they outright tell you that they've programmed a rival for you. No joke, these scientists have outfitted you (deus ex style) with newly discovered alien technology, just so they could do the same thing to someone else with the intention of making you two fight during important business like an impromptu version of rockem sockem robots. Hes not a partner, or someone there to police you and he isn't really brought up more than once or twice... its entirely pointless. Then you are immediately called out into the city, where all of the alien drones and samurai bots are going haywire and attacking people. also there are a bunch of creatures hanging around, most are hostile aliens, but some look like ghosts or something from previous games. But then the story goes a little far off the rails when, apparently, you're following some woman around town that has the ability to teleport... im sorry who!? You only see this woman right before boss fights, and once after its established that alien invasion has taken place. Shes obviously connected to the aliens, but ive kind of got bigger things to do lady than chase your sorry ass. But no, this must be the tastiest ass in the galaxy, as some gargoyle weirdo keeps showing up to rimind you that she's way out of your league. and at one point the "level boss" just shows up and its your rival, who also has the ability to teleport and hes here to fight you for the love of the alien princess in a red dress... WHAT THE ♥♥♥♥!? IM TRYING TO SOLVE THE ALIEN MYSTERY NOT GET WITH ALIEN PRINCESS DAISY!!!!! But you're following her... HOW DO YOU FOLLOW SOMEONE WHO CAN TELEPORT EXTREMELY LONG DISTANCES. I actually started looking for her after a while, and no i didn't see her guiding/stalking you like the g-man from half life either. And the game even goes out of its way to ACCUSE YOU of being in lust with her... i ask again ♥♥♥♥♥♥♥ WHO!!?? AN ALIEN GIRL IN A RED DRESS?!?! you never showed a bigger picture of her, never bothered to establish a connection beyond 2 sentences and blinking out of existance. as i matter of fact, i thought it was a really weird looking trash can when i first saw her, and beyond that just from the few other times i saw her she looks like a cheerio stacked in top of a small end bit of a twizzler. Don't ♥♥♥♥♥♥♥ tell the player that they are absolutely interested in this character and then chide them for lust when the real question is WHAT THE ♥♥♥♥ ARE YOU ACTUALLY TALKING ABOUT, I THOUGHT I WAS PLAYING CYBER COP IN THIS, NOT CAPTAIN KIRK. And once again the ending comes from way out of left field, except instead of the usual twilight zone esk ending, the princess shows up and says shes real sorry for leading you on. she then teleports away and the gargoyle shows up and puts the ninja into a coma for following the alien princess. .... thats absolutely stupid and poorly handled story telling, blaze. thats really far beneath you, and you know it. Also its another room based wall jump platformer, its a continuation of the last game and now its really similar to shin_samurai jazz, but its so stupid. a lot more NEW OBSTACLE COMBINATIONS are put into this game which keeps it from feeling too stale, but its still the same type of game as the last 2 before it. You proved before with the SJ series that you could change the base game play and still make it feel like a continuation... Near 5he end of this game, i was starting to get bored.
My exerpience was, get told EVERYTHING, siriously, jumps take u up high style basic. So I start ignoring the text cos its just repetetive and such. Go through the level, consisting of enemies which u have to wait to come to u to kill them. Have no idea what to do next. Give up cos it isnt fun anyway.
what is this game?
fun concept, annoying implementation. thought from descriptions I'd get more 'stealth' options, but every room requires you to beat up all present enemies before proceeding. Given that there are a ton of small rooms at the beginning of the game (after tutorial) this game is IMMEDIATELY tedious and reppetative. wouldnt reccomend even at current $0.79 price point
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[url=https://store.steampowered.com/app/346450/samurai_jazz/]samurai jazz[/url]シリーズみたいな雰囲気の小粒アクションゲーム iwbtg系列のゲーム程ではないものの 繊細な操作を要求されるゲームのわりに 左右方向に2回連続で入力すると、ドッジが発動してしまうため 予期せぬタイミングであらぬ方向に、誤入力が誘発されるのはだいぶクソ 操作性さえ改善されれば、定価約200円のゲームとしては遊べる方のゲームだと思う 操作性に目を瞑って、寛容な心で受け入れるなら買っても良いと思う おすすめはしない
死にゲーとロックマンを融合させたゲーム。ただ、キャラやストーリーに魅力が全く無く、ドット絵も雑。 ボス戦も、ボスの攻撃範囲は広いくせにこっちの攻撃範囲はその10分の1程度。その上敵の体力ゲージもないため、イライラマックス。チマチマ攻撃するだけでやりがいが全く無い。 そしてマップという概念がないし、どこも似たような作りなのですぐに迷う。 いくら数百円で買えるとはいえ、安物買いの銭失いとなるのでおすすめしません
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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