
BURN ENERGY, SEEK REVENGE. ENERGY-SACRIFICE TECH AWAKENS THE POWER OF VENGEANCE. AS DEATH LOOMS, UNLEASH BERSERK.
Modeled estimate, not a reported figure. How we estimate →
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ENERGY-SACRIFICE TECH AWAKENS THE POWER OF VENGEANCE.
AS DEATH LOOMS, UNLEASH BERSERK.
ENERGY ― DEPLETES OVER TIME OR WHEN DAMAGED, AND RECOVERS BY DEFEATING FOES OR GATHERING DATA CHIPS. LOSING ALL RESULTS IN DEFEAT.
ADRENALINE ― RISES AS YOU TAKE RISKS, AND CAN REACH ITS PEAK TO UNLEASH BERSERKER.
BLADE ― DELIVER A SPINNING SLASH THAT SWEEPS THROUGH FOES AS YOU ADVANCE.
KUNAI ― THROW PRECISELY AT A DISTANT FOE TO CHIP AWAY THEIR HEALTH.
ROLL ― QUICKLY DODGE FOE ATTACKS, BUT SOME ARE UNAVOIDABLE.
AWAKING THE POWER OF VENGEANCE PUTS YOU INTO A FOCUSED STATE, SLOWING DOWN TIME.
WHEN THE TIME COMES, YOUR CLONES WILL PAINFULLY SLASH THEIR TARGETS, BUT THE RECOIL WILL TEMPORARILY FREEZE THEM.
BURN ENERGY, SEEK REVENGE!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
Kinda neat! There's definitely potential here. The graphics are actuaslly pretty awesome, although they could be more clear. The gameplay is pretty minimal. Walk, slash, throw kunai, dodge enemy kunai with roll. Mash sword to build adrenaline, use your own kunai to deal with kunai throwing enemies. Use adrenaline when filled to take out a particularly troublesome enemy/group of enemies. Health slowly depletes but is gained from collecting orbs on enemy death and hitting enemies. Ranged enemies require proper spacing because they will kick you away from them to avoid using them to fill your adrenaline, while the robots are kind of just fodder enemies to build adrenaline to deal with the ranged enemies easier. There's something there with the gameplay setup, just needs more. Speed the game up, add more enemy types,remove the boring slog at the beginning and put the player right into the action immediately. Speed up the player movement, give them more attacks. I can see the potential, just feels more like a work in progress. Not sure I would actually recommend this because it feels more like a tech demo, but a cool one with potential nonetheless. But I'm giving a thumbs up to the dev to keep going
Fun, although your character and all the enemies moves like they're wading through mud - least agile ninja ever.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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