
Ninja 1987 is a dive back into the past with the most authentic 8-bit side-scrolling action-platformer. Use shinobi skills to thwart a nefarious threat and rediscover all the adrenaline of timeless classics!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 36reviews | 89% | — | $4K |
| $4.99 | 91ratings | 88% | — | not modelled | |
Engagement
Reviews
Really fun game. A real throwback to Ninja Gaiden on NES!
Ninja 1987 is a deliberately retro-styled action platformer that sets out to recreate the feel of classic ninja games from the late 1980s while smoothing out many of the frustrations that defined that era. From the moment the game begins, it makes its intentions clear: this is a tightly focused experience built around precision movement, quick reactions, and pattern-based combat rather than modern cinematic flair or sprawling systems. Its compact scope and straightforward structure give it the feel of an arcade-era challenge distilled into a modern indie release, designed to be played in short bursts or replayed repeatedly for mastery. At the heart of Ninja 1987 is its commitment to responsive controls and readable level design. Movement feels crisp and immediate, allowing players to run, jump, climb, and attack with confidence. The game provides a nimble ninja toolkit that includes melee strikes, ranged shuriken attacks, and special abilities that help deal with enemies and environmental hazards. Unlike many authentic 8-bit inspirations, Ninja 1987 avoids excessive stiffness or punishing controls, instead opting for a smoother, more forgiving feel that keeps difficulty rooted in execution rather than mechanical limitation. The level structure is concise, consisting of a small set of stages that each emphasize different combinations of platforming challenges, enemy placements, and environmental threats. These stages are clearly designed with memorization and refinement in mind, encouraging players to learn layouts, anticipate enemy patterns, and gradually improve their performance. Rather than overwhelming the player with complexity, the game relies on careful placement and timing to create challenge. This approach gives the experience a rhythm reminiscent of classic arcade runs, where success comes from familiarity and precision rather than improvisation. Boss encounters serve as the most dramatic punctuation points in the game. Each boss introduces unique attack patterns and movement behaviors that demand attention and adaptation, breaking the flow of standard platforming with more focused tests of skill. These fights are generally fair but demanding, rewarding observation and patience over brute force. While the bosses do not drastically reinvent the genre, they succeed in capturing the excitement and tension of old-school encounters, often standing out as the most memorable moments of a playthrough. Visually, Ninja 1987 fully embraces pixel art aesthetics inspired by the limitations of early console hardware. Character sprites, backgrounds, and animations are intentionally simple, using bold shapes and limited color palettes to evoke nostalgia. At the same time, modern animation smoothness and visual clarity ensure that enemy actions and hazards are easy to read, which is crucial in a game that prioritizes precision. The soundtrack complements this style with chiptune-inspired music that reinforces the retro mood, though it remains understated enough not to distract from gameplay. One of the defining characteristics of Ninja 1987 is its brevity. The game can be completed relatively quickly, especially by experienced players, and it does not attempt to extend its runtime through excessive difficulty spikes or padding. For some, this concise design will feel refreshing, delivering a complete experience without overstaying its welcome. For others, particularly those seeking deeper progression systems or a longer campaign, the limited scope may feel slight. Replay value largely comes from self-imposed challenges, such as perfecting runs, minimizing deaths, or improving completion times. Overall, Ninja 1987 succeeds as a focused homage to classic ninja action games, offering a clean and enjoyable platforming experience that respects its inspirations while modernizing their rough edges. It does not aim to redefine the genre or introduce groundbreaking mechanics, but instead delivers a polished and accessible take on a familiar formula. For players who appreciate retro aesthetics, precise controls, and short but satisfying challenges, Ninja 1987 provides a well-crafted reminder of why old-school action platformers remain appealing decades later. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
| $4.99 |
| 53ratings |
| 80% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 36 reviews with recorded playtime.
Joguinho no estilo retrô 8bits, que lembra os jogos de NES. É um jogo curtinho, que vc termina tranquilamente em uma jogada, em até 2hs. Achei que seria estilo os ninja Gaiden de NES, mas é mais simples. Ainda assim é divertido, tranquilo de platinar, vc consegue pegar todas conquistas em uma jogada, sem dificuldade. O jogo é fácil, e embora vc possa morrer algumas vezes, não tem game over, vc apenas perde pontos. Por isso, o pouco desafio que vc encontra em alguns momentos do jogo, no fim não trazem dificuldade, pois se vc morrer, é só tentar de novo na próxima vida. Esse não é um jogo pra estressar, é um jogo baratinho pra passar o tempo e curtir uma gameplay retrô sua, e pegar a sua platina.
It's not top tier but its fun enough if your looking for a 8 bit ninja platforming fix. My time would likely have been lower if my dog hadn't been pestering me a bunch this evening. Its very short so im not certain about getting it at full price, and despite looking like a ninja Gaiden game its nowhere near as difficult (sans Ninja Gaiden Shadow which isn't a real Ninja Gaiden game). Reminds me of Roar of Revenge but not as good as that. Worth getting on sale, but imo play Roar of Revenge over this one. Or emulate the 2 game gear shinobi games, their both criminally overlooked. Then again if you want something short and like Ninja Gaiden but a lot less severe you might be happy with this one. Edit: For achievement hunters its an incredibly easy game to 100%, all you need to do is playthrough the game and you'll get them. Sans perhaps the 10x combo one but thats easy to get off the first boss (just hit his weakspot 10 times in a row without getting hit or using your special, which is easier than it sounds
Yes, classic fun from the nes era only not as unforgiving. Fun distraction :)
Es tan adictivo como la mayoria de estas joyas retro que hacen los chicos de seep, no hace falta mas para pasar un rato muy divertido y recordar con este excelente título que los clásicos nunca mueren!!!
お の れ 悪 魔 ! なんてセリフがあったかどうかは知らないが。 見たらわかる人にはわかる。 忍者が龍で剣で伝説なアレに似てるゲームである。 とはいえ、挙動やらは大分違うので注意。 実はボスよりも道中の長さの方がキツいかも。 個人的には楽しめたが。価格込みな気もする。 うーん。難しいところだ。
E' Retrò? Si! E' Italiano? Si! E' fatto bene? Si! 10/10 5 stelle San Montana Ninja 1987 è un ottima esperienza retrò, 100% Made in Italy. Con una colonna sonora accattivante e un giusto livello di difficoltà, questa piccola perla vi terrà incollati allo schermo. E se non riuscite a superare un livello? Gli sviluppatori ci hanno già pensato mettendo una manata di "codici" in bella vista! Sia che siate giovani o, come me, giovani vecchi, questo gioco vi farà fare un salto a piè pari nel passato.
Will remind you of Ninja Gaiden from 35+ years ago. Anger and all. Worth giving a try for sure. It's a cheap game that will make you keep trying until you finally are successful.
由開發商「SEEP」所製作的復古風2D橫向動作遊戲,是該開發商的作品裡「最簡單」的一作。 二段跳、各關卡存檔點、開局即9個飛鏢、大部分敵人僅有1滴血,這些要素都讓通關變得非常容易。如果你喜歡這種風格的遊戲,那麼該開發商的「1964 Operation Velvet Twins」與「1989 After the War」我會更推薦給你,難度完全是不同檔次。 [h3]▼內容[/h3] [b]●遊戲時長[/b]: 1小時左右 [b]●遊戲內容[/b]: 一共有7個關卡 [h3]▼優點[/h3] [b]✔突進必殺技特別爽[/b] [b]✔合理的空中攻擊範圍[/b] (「SEEP」開發的遊戲許多空中攻擊都很難用) [b]✔適宜數量的跳跳樂,不會讓玩家覺得煩躁[/b] [b]✔依循漸進地Boss戰難度必須給個好評[/b](「SEEP」開發的遊戲許多Boss難度都很跳痛) [h3]▼缺點[/h3] [b]✖開局總有9個飛鏢,讓遊戲難度大幅降低[/b] [b]✖忍術地獄火的出招時間太久[/b] [b]✖攀爬牆壁的速度很詭異[/b] [h3]■總結[/h3] 沒什麼太大難度的復古遊戲,適合喜歡懷舊風但不喜歡硬核難度的玩家遊玩。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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