
Fight and train with powerful Jutsu to rise through the ranks of your village in a ninja open-world MMORPG. Join over a hundred thousand players worldwide. Play now for free!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Do you miss the good old days of MMORPGs? Nin Online is Inspired by classic MMORPGs and anime from the 2000s. Free-to-play with zero Pay-to-win mechanics.
Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even a rogue ninja.
Open World PvP for the Modern Era
Nin Online's game design encourages Open World Player vs. Player combat, while allowing players to take a break from the chaos and focus on training in some areas. Safe Zones allow you to train while War Zones enforce Open World PvP. Challenge seekers and chill players both have a home in our Ninja World.
Deep Character Customization
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equipable items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
Genres
Stats
Languages: English, Portuguese - Brazil, French, German, Japanese, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É triste ver um jogo tão bom ser tratado com tanto descaso pelo próprio dono. A comunidade ama o projeto e tenta manter tudo vivo fazendo o próprio conteúdo, mas parece que o criador não dá a mínima e só piora as coisas tirando a liberdade dos jogadores. Atualizações demoram anos para chegar e vêm picotadas. A economia já era. Enquanto essa atitude de abandono continuar, meu voto é negativo.
Holy wow when I jump ninja go woosh. When I make jutsu ninja make sound. When I make death money go up. Monkey brain like. Honest review: Its a passion project, based on the old style of Byond games. It's pretty good, and the community is actually more welcoming than it might seem. Just join the moderated discords, and interact within it! Some deep lore that extends nearly a decade. 3 months in and I am the lead of a village organization, both through politics and skill. You can do it to! If you enjoy PVP with minimal risk, and moderate fun with some strategic thinking/skill involved, this is your game. If you don't like getting ganked, want to be "the friendly guy", or expect a casual PVE experience, this isn't your cup of tea. Rare items have stupid drop rates. Crafting materials have stupid drop rates. None of these things effect your ability to get a poison kunai, throw on 200 int, and absolutely shred through dozens of enemy ninja in village raids. People hyperfocus on this stuff, even though it has minimal impact on actual game experience. Its meant to be a grind, so those that do have it can feel proud. Even some with the most coveted weapons still prefer to use the poison kunai or more basic options over these weapons, as they have stat requirements that almost require you to build around them. Yes, you will die. Its a PVP game. You can turn PVP off, but it comes at the loss of PVP on bonus XP/Drop rate %. It matters actually, and likely you will save more time farming with it on, and running back if you die, than with it off. However it is an option, for us 9-5's that just want to hit 60 so we can experience the PVP. PVP off for dailies is an option. Some late game dailies will require you to enter PVP zones. I recommend having a feel for the state of village politics at the time before engaging in the escort missions, or even asking others to join you on it. SAND ON TOP. If you want to play in a massive zerg, go Leaf. If you want a more, small scale experience, Go Sand. If you are an edgelord, Go Mist. GGWP
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most pay to win game ever made, No words, don't waste your time here. GM's are also really bad. P2W Most basic stuff ever you need to PAY for.
Doesn't have full Controller support I refuse to play any game that doesn't have the ability to use a controller
A falta de conteúdo depois do lv 60 é absurda. Depois das ultimas atualizações quebraram a economia do jogo, ter 1k de ryo beira o impossível. A staff remove conteudo do jogo com a promessa que haverá reformulação, mas isso nunca acontece e ficamos sem o conteudo que ja é limitado.
jogo bom o que estraga é os players, e os adm dropa itens pros players tudo, além de que muitos players antigos duparam armas lendarias assim sendo muitos ricos e quebrando economia do game
Fun as ♥♥♥♥
I found some of the mechanics really fascinating. In particular, I love the fact that you can rent houses inside the village - not in some separate, barely accessible area like in other MMOs, but right in the very center of the village, visible to everyone. I also think it’s brilliant that villages have actual elections for the mayor (Kage/Kami or whatever), who then appoints a whole set of key roles within the village (police, medical team, intelligence services, etc.). Even the exams required to rank up (from genin to chunin) are organized manually. It has fantastic RP potential, though from what I’ve seen it’s not particularly appreciated by the playerbase which, unsurprisingly, focuses more on PvP. If the game ever reached 1000+ concurrent players, I’d have doubts about the scalability of these systems, but for now it’s not an issue. Speaking of PvP, the combat isn’t completely bad (all abilities are instant or can be cast while running, there are various teleports, etc., making fights very dynamic), but the limits of a tile‑based 2D engine are obvious. It’s not always easy to tell whether an ability will hit the enemy, and hitting diagonally is impossible. On top of that, there’s the classic MMORPG PvP problem: you inevitably get smacked around by other players until you reach max level (and even then you’ll still get smacked because others have more experience, but that’s another story). The PvE side, on the other hand, is underdeveloped. Most quests are awful, asking you to kill hundreds of tiny monsters driven by laughable AI (they just walk toward you to melee you; at best, some teleport onto you every few seconds). There are some nicer quests (and I find the daily espionage ones fantastic), but they’re the exception. Leveling from 10 to 20 is pretty miserable. I know they recently added some quests to improve the experience, but I haven’t tried them. Starting from level 20, every 10 levels there’s a quest arc that gives a lot of XP. Unfortunately, these arcs aren’t particularly interesting, and they also force you to pay ryo every time you want to visit the area to do them. Which means, obviously, that if you die on your own (or get murdered by some lunatic), you have to pay again. And making money in this Ninja world isn’t exactly easy. As for the community, I found it very friendly and welcoming to new players, except for a few individuals who, in another era, would clearly be locked up in some criminal asylum (yes Sushi, I’m talking to you. How much does it excite you to kill anything that moves, including newbies who are just trying to farm? Get help). To conclude: it’s a peculiar game, and it’s very possible that someone might not like it, but I give it credit for its world‑building and village‑management aspects.
Chill faction-based PVP MMORPG if you enjoy Naruto.
otimo game, repitiliano
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 112 | 62% | Free | |
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| $0 | 117 | 72% | Free |