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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
noch nie so schlechte controls gespielt
beat stomper x geometry dash ( ͡° ͜ʖ ͡°)
Игра 'Nice Jumper' - это обманчиво простая, но невероятно захватывающая аркада, которая проверит вашу ловкость и реакцию на прочность. Суть геймплея заключается в том, чтобы точно рассчитывать прыжки, перепрыгивая с платформы на платформу, избегая препятствий и собирая монетки. Визуальный стиль игры минималистичен и приятен глазу. Яркие цвета и четкий дизайн делают игровой процесс понятным и ненавязчивым. Управление интуитивно понятное – один тап по экрану и ваш персонаж совершает прыжок. По мере прохождения сложность постепенно возрастает. Платформы становятся меньше, препятствия – коварнее, а скорость игры – быстрее. Это заставляет постоянно быть в напряжении и оттачивать свои навыки. Собираемые монетки позволяют разблокировать новых, забавных персонажей, что добавляет игре реиграбельности и мотивации. Несмотря на свою простоту, 'Nice Jumper' обладает отличной динамикой и способна надолго увлечь вас. Это прекрасный вариант для коротких игровых сессий, чтобы скоротать время или просто расслабиться. Единственным минусом можно назвать некоторую однообразность геймплея, но разнообразие персонажей и постоянно растущая сложность компенсируют этот недостаток. В целом, 'Nice Jumper' - это отличная аркада, сделанная с душой и вниманием к деталям.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款玩法老套的小游戏,不过操作方式挺有意思。
dino likes LH
This is a pretty ‘ehhh’ game at best. It’s not got much to it, and that would be fine if it had more content. There’s not much else to do except reach the requirements needed to move onto the next level. Once you’ve done all the levels, that’s basically it. Most of the cosmetics are also taken directly from Geometry Dash. Overall, just not really my type of game. 4.5/10
не играйте в эту залупу. самая отвратительная игру в которую я играла
Perfect Great ☑ Decent Painfully Average Garbage
damn
I was not going to say anything about this game, but since I paid for the premium version of it, I feel I got at least a little bit of reason to complain about it. Half of the game’s problems would be solved if you could move to the sides midair during jumps and falls, I don’t know how the dev didn’t bash their own skull against their monitor during playtesting if there even was any playtesting done. The worst about it, is yes you can move to the sides, but only on the platforms(?), not only that doesn't make any sense you might as well don’t move at all, the movement to the sides is so crampy and poorly made that the majority of the times you’ll just fall or hit the obstacles on the platforms. Another problem of this game is the “rocket” power, for some reason a lot of the times after you use it you’ll just pass through the platforms when you start falling back down and then killing that entire run, but when you're not just randomly falling to your doom because of this stupid rocket you’re taking damage right after you use it, cause when you use it you’ll just go straight up, and because you can’t move to the sides you’ll just hit an obstacle and can’t do nothing about it. Not only you’ll just be hitted unfairly because of the rocket, you can be stun locked by the obstacles, how did no one question this during development? When you start a run in the game you have 1 life (or 2 if you buy the premium) and can pick up more during the run, after you lose all of your lives you still can take one more hit before it’s game over. When you get hit you will be launched up for a short distance, WHOEVER, you need to pray you don't just get bounced into another random saw or spike after you take one single hit, you could say it’s just “skill issue” but how am I supposed to dodge something if I can even move to the sides during a jump? Cause now this game becomes a gamble every time you get hit since you can’t do anything about it, this just ends up being really bad game design, and I’m pretty sure the “shield” item is just there to try and mitigate this problem, it doesn't but least tries to. Another think that just hurts this game’s fun factor is the “gimmick” it has of unlocking levels that at least is interesting, you have to buy these points with coins (coins you get by reaching higher distances and completing daily missions) and then the next run you start you need to reach a set height so you can reclaim those points. After set millstones of points are reached you start getting more coins passively so you could now unlock more levels and upgrade your coin gaining, on paper this sounds like a cool idea where you have to grind to get more and more points to advance in the game, but since the movement of this game is so trash it just feels more like chore instead of an actual fun challenge. When I first saw this game I decided “Yhea it seems fun and maybe I'll get all the achievements of this game, it doesn't look that hard”, and now that I got all of them I gotta say, I was right, it wasn't hard at all it was just an annoying, mind-numbing and boring experience, and since you need to grind so much points in this game to finish it I got the premium version (since all the coins you gain are doubled now), cause if I didn't I wouldn’t be able to finish this game without finishing someone else first. About the sound design, there’s not much to say about it, and the visuals for the most part are fine alongside a couple references I quite enjoyed. I don’t have anything against the Dev, and this is in no means that serious, it’s a free game after all even if I paid 99 cents for the premium of it. But I do hope the Dev gets better with time I does more cool stuff in the future, because I did like the levels gimmick after all. Maybe the game could receive an update in the future or something, but I doubt it (the game is from 2019 and I’m writing this in 2025, who cares), but anyway I don’t recommend this game at all.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.