
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $5.1M |
| PlayStation | $6.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.66 on Steam · Ukraine (−95%). Compare 16 prices in 15 markets →
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If I had to sum up Ni no Kuni: Wrath of the White Witch: it’s what you’d get if Studio Ghibli made a Harry Potter game with Pokémon, all wrapped in a Final Fantasy-style game structure. [h3] The positives:[/h3] The Studio Ghibli art is absolutely beautiful, and the story is excellent. The overall feel of the game is charming, the combat system is solid, and the creatures are well-designed with a fairly consistent level of quality. It’s also very satisfying to finish the game (took me 70+ hours). [h3] The negatives:[/h3] [b] 1. Feels like corners were cut in development[/b] There are several types of cutscenes in the game. The first type is fully animated, Studio Ghibli-style scenes—these are fantastic, but relatively rare, and they become even less frequent as the game progresses. The second type consists of in-engine 3D cutscenes, which are sometimes voiced… and sometimes not. The inconsistency can be jarring and even frustrating. You might have a voiced scene, then suddenly the camera cuts to another angle and the voice acting just stops. One of the main characters has a distinct accent, and when that character only has text dialogue, it often feels like the lines were written with voice acting in mind but never actually recorded. [b] 2. Errands (side quests)[/b] Most of them are fine, but some clearly feel like padding to extend playtime. There are quite a few long and tedious fetch quests that become repetitive. [b] 3. Movement in towns[/b] Walking around cities is slow, and there’s no way to speed up. This becomes especially annoying when the game forces you to run back and forth between multiple NPCs in the same area. [b]4. Underused spells[/b] Some spells barely have any real use. The broom spell, in particular, feels almost pointless—it’s used in one errand, and even then you don’t actually see it do anything; you just get a text description. It wouldn’t surprise me if this was content that got cut during development. [b] 5. Weak “Pokémon-like” mechanics[/b] As a monster-collecting game, it falls short. Capturing creatures isn’t based on a clear, controllable system like throwing a Poké Ball—instead, it’s mostly luck. Occasionally, a monster will decide it wants to join you, and then you have to react within a short time window. There are ways to slightly improve the odds, but they don’t feel significant—especially if you’re trying to recruit the best variants with optimal stats. [h2] It might come across as if I focused more on the negatives, but I want to emphasize that I still recommend the game despite the issues I mentioned. [/h2]
veri goog, drippy funy
game ngantuk but okay lah
bro i keep getting jumpscared whenever i exit from the game back to the title screen, such a loud bang hahahhaha 10/10
So Beautiful! So emotional! So amazing!
Love the game but..... screw the catch rate screw the drop rate screw the GLIM REAPER overall 10/10 game
*Ni no Kuni: Wrath of the White Witch* is one of those games that feels like stepping straight into a living Studio Ghibli film. The art style is breathtaking, the world is full of warmth and imagination, and the whole journey has this fairytale quality that immediately pulls you in. The story has a strong emotional core, balancing childlike wonder with moments that actually hit deeper than you’d expect. It’s the kind of adventure that stays with you because of how sincere it feels — nothing is overly cynical or forced, it just lets you experience its world at its own pace. The combat system mixes real-time movement with familiar mechanics, and while it takes a bit to fully click, it becomes really satisfying once you get into its rhythm. The creature-collecting aspect adds another layer of depth and makes exploration even more rewarding. But what makes this game stand out the most isn’t just the gameplay or visuals — it’s the memories tied to it. Playing it side by side, both starting your own journey at the same time while being apart, sharing the experience through the same world and story, gives it a meaning that goes beyond the game itself. It becomes less of just an RPG and more of a shared moment in time. *Ni no Kuni: Wrath of the White Witch* is already a beautiful, heartfelt game on its own — but for me, it also carries something personal and irreplaceable. It’s a story I won’t forget, not just because of what happens in it, but because of when and how it was experienced.
I love this game! it's awsome! I love the animation and the story! I do enjoy the battle system aswell and taming familiars.
Die Story und die Musik sind nett. Aber das Gameplay ist schrecklich. Du musst ständig irgendwelche Ladezeiten abwarten. Deine eigenen Zauber werden dann aber auch sehr gerne mal ersatzlos gestrichen, wenn der Gegner jetzt angreifen muss. Dann ist dein Mana halt schon sinnlos verbraucht, Pech. Und das Spiel behandelt dich wie den letzten Dorftrottel. Deine Fee sagt dir ständig, dass du deine Zauber einsetzen sollst. Nachdem du schon ausgelotet hast, welcher Zauber am besten ist. (Nein, Elementar-Abhängigkeiten wie Feuer zu Eis verursachen nur ein bisschen mehr Schaden. Der stärkste ist immer der jeweils teuerste.) Bossgegner halten viel zu viel aus. Aber schlimmer finde ich, dass die eh schon viel zu nervigen Standart-Gegner dich teilweise auch mal One-Shotten können. Ich habe versucht die Kämpfe durch Cheats so einfach wie möglich zu gestalten. Dennoch war es mir zu anstrengend, besonders nachdem ich jetzt auch vor Standart-Gegnern Angst haben muss. Während der Story, wo ich eher schon überlevelt bin. Ich habe jetzt eine Zusammenfassung auf YouTube gesehen. Der zweite Teil war viel besser, da hat das Kampfsystem viel mehr Spaß gemacht. Du konntest sogar ausweichen, ohne dass es sich nach einem glücklichen Händchen beim Würfeln angefühlt hat. Hier hast du nur die schlechten Eigenschaften von beiden Kampfsystemen: Warten wie beim rundenbasierten Kampf, aber Stress wie beim Echtzeitkampf. Nur dass dich gegnerische Treffer fast immer auf dem ganzen Kampffeld treffen und du dafür deine Angriffe oft versemmelst. Hätte ein gutes Spiel werden können.
Very Fun