
Your mom left you alone at the checkout. With a full cart. It's your turn. What do you do? A short psychological game about everyday anxiety.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The supermarket lights are too bright. The checkout beeps are too loud. Your mom said she’d be right back—just one more thing. But the queue moved too fast. Now it’s your turn. The cashier is waiting. The people behind you are waiting. A mountain of groceries sits on the belt, and your pockets are empty. Every second stretches into an eternity. What do you do? What can you do? Your heart is pounding in your ears, louder than everything else. This is fine. Everything is fine.
A short, narrative-driven experience about anxiety.
Choices that quietly shape your internal state.
8 possible endings: horrifying, relieving, or something in-between.
A unique red/black monochrome pixel art style.
Complete a single playthrough in under 15 minutes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Portuguese - Portugal, Simplified Chinese
Reviews
FYI This is pretty much the same review I wrote for another of this developer's games, "Doctor Visit" and "Sabatical in Merzousa" (I think I spelled that wrong) This is the third game I played from this developer and so I'm not hopeful like I was when I made my comment on the first game.) The total for the three games was $11 ish after taxes, and I can't help but feel disappointed by the brevity and lack of actual gameplay, even after playing all three games back to back. I've ended up asking for a refund, but probably wouldn't have if I'd only payed around $5. My orignal comment plus an amendment: ***I wish I could give this game a "Maybe" rating. It's a short "choose your own adventure" type game. I like the retro graphics and the overall feel of the game. The story line is interesting enough to keep playing. It has 8 different endings, so a decent amount to want to try again. What I found disappointing is that each play through is essentially the same exact thing with pretty much the same outcomes until you get to the end. Depending on which combination of choices you make, you'll get a different ending. but other than that, you're pretty much playing the same game over and over, trying to remember what combinations you've already chosen. (This one seems to have slightly more variety in the screens you get each time, but only slightly) I would've liked to see branches for each choice that lead to completely different story lines and outcomes. For someone who doesn't mind a quick play through with the option to replay all the same screens until near the end, you might enjoy it. The game has potential. It just needs to be expanded a bit to make it more "beefy" lol. I bought this game as part of a bundle, so maybe the other two games are more involved. With the bundle price, each game ended up being about somewhere between $3 and $4. I don't think I'd choose to pay that much for this game if I had it to do over again, for the reasons stated above. I do hope the developers move on to create more sophisticated storylines, and I'll be keeping an eye out for possible updates.***
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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