
Return to the days of magic, maidens, goblins and gold to help an unwitting knight and his feisty wife find the Fountain of Living Water! Only those players who figure out the quickest way through each level will win the gold!
Modeled estimate, not a reported figure. How we estimate →
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
New Yankee in King Arthur's Court 2 is a mobile app-like time management clicker. There's no gameplay, just clicking. The game is made to look like you're making interesting decisions, but really, you could write a script to randomly click the screen and given enough time, it would beat the game. Each stage has you clicking on various things to collect items/currencies which are then consumed by building stuff/removing obstacles, which unlocks more things to click on. The game attempts to rip off Mark Twain's classic novel about a man out of his time, at least in title, but the game theme itself has nothing to do with Mark Twain's work, so that's another bust. This is just mobile app tier garbage. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "New Yankee in King Arthur's Court 2" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. New Yankee in King Arthur's Court 2 has the farcical price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk.
de game is niet in het n
☀️
Słabe
Finalement, j'ai mieux aimé que le 1 ! Un tout petit peu plus d'originalité, et l'arrivée de Mary. Cette fois on peut réussir un niveau en "bronze", mais toujours pas plus d'incitations à avoir l'or. Il y a des niveaux qui ne sont pas totalement en temps illimité, on doit finir avant l'ennemi, et on peut perdre le niveau (et recommencer) Je n'ai pas remarqué de soucis de framerate, par contre oui le ventilo de l'ordi turbine.
New Yankee in King Arthur’s Court 2, developed by Rionix and Alawar Entertainment and published by ESDigital Games, continues the lighthearted time-management and resource-gathering formula of its predecessor while expanding its scope with new levels, challenges, and a touch of medieval whimsy. The game places players once again in the role of Sir John and his clever wife Mary, two unlikely heroes who find themselves transported back to the time of King Arthur. This time, their mission revolves around finding the Fountain of Living Water, a quest that sends them across enchanted lands filled with magical creatures, mischievous enemies, and countless tasks that test their ability to manage time and resources efficiently. Like its predecessor, the second entry focuses on blending quick decision-making with casual strategy, emphasizing brisk gameplay over narrative complexity. The gameplay revolves around controlling workers who gather resources, construct buildings, repair paths, and fend off obstacles in order to complete objectives within a time limit. Each level challenges players to find the most efficient route toward completion, balancing the gathering of gold, food, and lumber with the need to keep progress moving. While the mechanics are familiar to anyone who has played time-management titles such as the Roads of Rome or Northern Tale series, the pace and charm of New Yankee in King Arthur’s Court 2 make it particularly accessible to newcomers. The game is built around a clear and intuitive interface that allows players to queue tasks easily, and success depends on maintaining a rhythm rather than micromanaging complex systems. Earning a “gold time” rating for each level becomes an addictive challenge, pushing players to perfect their routes and optimize their worker assignments with every replay. What gives the game its character is the cheerful medieval fantasy aesthetic that underpins the experience. The world is depicted in bright colors, with cartoonish buildings, lively animations, and playful sound effects that create an inviting atmosphere. The environments range from green meadows and misty swamps to mystical ruins and enchanted forests, all tied together with a light narrative thread about Arthurian legends and magic. The tone never takes itself too seriously; even as knights and peasants toil away, the presentation maintains a sense of humor and warmth. The game’s soundtrack complements this mood perfectly, featuring whimsical melodies that loop softly in the background, making long play sessions soothing rather than stressful. The art direction is clean and functional, prioritizing readability over spectacle, which fits well with its casual audience. Every icon and animation is immediately understandable, keeping the focus squarely on gameplay efficiency. Despite its accessible charm, the game’s design can feel repetitive after extended play. The 40 levels included provide a reasonable amount of content, but the core gameplay loop remains largely unchanged from start to finish. Each stage introduces slight variations—new enemy types, limited resources, or additional obstacles—but the strategic approach rarely needs to evolve. While the inclusion of spells and power-ups adds a degree of variety, these abilities often feel like temporary boosts rather than transformative tools that shift the player’s approach. This sense of repetition is a double-edged sword: it makes the game easy to drop into and play casually, but it also limits its depth for players seeking something more sophisticated or tactical. After several stages, experienced players may find themselves completing tasks out of muscle memory rather than strategic consideration. The difficulty balance also fluctuates. Early levels serve as gentle tutorials that ease players into the mechanics, but later missions can become demanding, especially for those striving to earn gold-tier completion times. Sometimes, the challenge arises not from clever design but from tight time limits or uneven resource distribution, forcing players into trial-and-error runs rather than strategic mastery. Still, the simplicity of restarting levels and the short playtime per stage make failure feel less punishing than in more complex strategy games. This approach reinforces the game’s casual identity—it’s designed to be approachable and enjoyable in short bursts rather than an all-consuming challenge. Narratively, the story remains light, offering only brief snippets of dialogue or context between levels. Sir John and Mary provide humorous banter that adds personality to the otherwise mechanical gameplay, but the narrative serves primarily as a backdrop for the action. The emphasis on gameplay efficiency rather than storytelling aligns with the series’ tradition, catering to players who prefer to focus on task optimization rather than long cutscenes or deep lore. The inclusion of Arthurian motifs—wizards, knights, magical fountains, and mythical beasts—gives the experience a sense of fantasy adventure without requiring much exposition. On the technical side, the game performs smoothly even on modest hardware, making it easily accessible to a wide audience. The controls are responsive, load times are quick, and the visual design scales well on different screen sizes. Its optimization and low system requirements make it a good fit for casual players or those looking for a light, relaxing experience without worrying about performance. The lack of bugs or major technical issues helps maintain immersion and ensures that gameplay remains uninterrupted. However, some players may find that the presentation, while charming, feels dated, as it largely mirrors the first game without major visual upgrades. Ultimately, New Yankee in King Arthur’s Court 2 delivers exactly what it promises: a cheerful, straightforward, and slightly addictive time-management adventure with a medieval fantasy twist. It doesn’t aim to reinvent the genre or expand its mechanics in bold ways, but it refines the formula that worked for its predecessor. The humor, visual style, and approachable gameplay make it a pleasant diversion, especially for players who enjoy optimizing paths and juggling tasks in tightly timed scenarios. While its repetitive structure and limited depth prevent it from standing out among more ambitious strategy titles, its charm and accessibility give it a clear niche in the casual gaming landscape. It’s a delightful choice for those seeking a low-stress, goal-oriented experience filled with lighthearted fun, colorful visuals, and just enough challenge to keep the mind engaged without overwhelming it. Rating: 5/10
Русского нет, после установки руссификатора - не запускается, приходиться проходить на английском, обычная казулка, собирай ресы, отпугивай врагов, выполняй задания
Its a small but very charming recource management game. The two protagonists, a witch and a knight have funny conversations that always give you a small hint at the start of each level.They also help you to defend goblins and sucubus. You are the one controlling the minions: mine, chop wood, collect water etc.. Each action costs time and sometimes other recources. Its key to have good time and over all management skills. Some levels require extra tasks or bonus missions, but because you are only clicking to where everyone should go to, its not that much action or interaction involved. Overall very cute and charming but rather slowish and a game to relax to.
Играбельно!
Petit jeu, mais utilisation des ressources de la carte video comme s'il était en 4k / 120 ips. Pour les différentes langues, quelque soit l'option, on aura de l'anglais. A jouer en hiver, il fait chauffer l'ordi, mais à acheter que si on a déjà fait le tour de tout les mauvais jeux.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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