
New Day: Cataclysm is a free to play Base Defence game, where you strive to survive day by day against a growing horde of hostile monsters. To keep surviving, you must upgrade your base and weapons with resources found by scavenging during the day.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Srsly, WIN 10 + only?!
[h1]No funciona el juego![/h1]
Does not work for me, when i press upgrade forager nothing happen .. cant build stuff, fun to shoot zombies tho :P had >50 all resourses
Cool little defence game. Survived 20 nights, haha! I'd buy his next game if the developer adds more bells and whistles. (maybe more ghoul types and weapons like a mortar)
Quaint little zombie defense game. Made in Unity as a 3d game. Reminds me of the types of games you could play on sites like Kongregate or Newgrounds. Simplistic and streamlined gameplay that offers just enough decision making too keep it interesting. Only did one playthrough, overwhelmed around day 60 or so. Feel like if I made some different decisions I could go a lot further. That's it for the review, now for critique: 1.) Some of the new areas did not seem to pay out like they should at all. One of the areas I kept foolishly returning to expecting it to pay out better than an area that I had previously unlocked. If it was intentionally meant to be worse, but as the player I would like to see an indication of how much resources I should expect to get. Personally I would like to know the exact calculation, but for simplicity at least ball park what I'll get. 2.) It was really difficult to keep my survivors, well, surviving. I think I maxed out around 5, and I had spots for 7. They got whittled down just two by the end of my run. I know keeping them at the base keeps them safe and I could just kinda hoard them, but It seemed really odd that almost every single damn time I gained one I would lose one the same turn. I think having it so that extra survivors are difficult to accumulate, and therefore making them more precious is a good idea, but I would like to have it so that they are a little more reliable. Specifically I think it would be better if there were an unlock to keep them safe, or a way to recruit more. Maybe a radio or some kind of scavenger gear. So, survivors surviving is a problem -> Good. Give me a way to fix that problem (without resorting to cheese) -> Better.
꾸준히 제작되었다면 좋았을 것 같은 게임. 개인적인 추천 플레이방식은 15일차까지는 생존자가 죽든 말든 계속해서 수집을 돌려야 하고, 가장 먼저 자원 수집-창고-수집-워크샵-수집으로 건물을 올린다는거. 생존자는 인원이 가득 차면 집을 늘리면 된다. 워크샵 건설후 우선해서는 햇불(토치)를 가장먼저 업글해주면 좀비를 빠르게 처치 가능하기에, 방벽수비가 용이하다. 벽은 업그레이드하면 체력이 모두 회복되므로 가급적 수리보다는 업글을 목표로 하자. 23라운드부터는 갑옷을 입은 좀비가 나온다. 이녀석은 6발의 화살, 8발의 라이플에 맞아야 죽는다. 23라운드부터는 생존자 2명 이상을 방벽에 세워야 하며, 저지대를 꼭 세워야 한다. 라이플은 기대보다 공속도 낮고, 데미지도 낮다. 헤드샷을 2발에, 몸통은 3발에 좀비를 처리한다. 재장전은 R키를 누르지 않아도 잔여 탄수가 0가 되면 자동으로 실시한다. 최대 생존은 28라운드. 그 이상을 가기가 힘들다. 초반의 자원 운이 후반을 좌우한다. 하지만 개발이 중단되어서 그런지 지속적인 재미를 주지는 못한다.
This game is fun and starts getting harder around day 22 so you should prepare and since there are little to no guides it will be extremely hard to be successful at this game
무료로 시간떄우기 좋네요. 4시간이나 한거보고그냥끕니다. 10시간은 쉽게버티고 그뒤로부터 좀빡셉니다..
I don't think I'll be returning to this game. It is just too limiting in gameplay for me, but that is of course a matter of taste.
Очень хорошая игра но если не понимаешь что-то то смерть
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