
Travelers, NeverCOM is an asymmetric versus game unlike any you've witnessed across all timelines. You can choose from different factions to discover and return to various timelines, vying for control over their destinies. Ultimate order or absolute freedom—your choice.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Throughout the ages, within the boundless sea of stars that is time, there exists a group of travelers endowed with the ability to journey across timelines. One faction upholds order as the supreme law, calling themselves the "Guardians." They founded an corporation known as NeverCOM, whose branches stretch like a stellar network across the cosmos, imposing precise and unyielding control over countless timelines.
In stark opposition stands another faction—known as the "Escapers"—who hold freedom as the ultimate truth of all existence. They embrace natural selection and chaos, viewing disorder as the universe's most profound expression of beauty. These two ideologies clash like light and shadow, igniting endless conflict. Across the fabric of every timeline's destiny, they wage an eternal struggle of dominance and ruin…
● The timeline is simultaneously influenced by its Expected Lifespan and Stability Value. It ends when the Stability Value drops to zero or when it reaches its Expected Lifespan.
● Players discover new timelines through the Explore Timeline function.
● Players re-enter already discovered and ongoing timelines via the Known Timelines function.
● Players choose to join a timeline as an Escapist or a Guardian. The goal of an Escapist is to end the timeline as quickly as possible by reducing its Stability Value, while the goal of a Guardian is to extend the timeline to its Expected Lifespan by increasing its Stability Value.
● When a timeline ends:
○ If it ends due to the Stability Value dropping to zero, the player who contributed more as an Escapist wins. The quantity of the reward is determined by the amount of Stability Value they reduced.
○ If it ends because it reached its Expected Lifespan, the player who contributed more as a Guardian wins. The quantity of the reward is determined by the amount of Stability Value they increased.
Unlock more powerful equipments so you can purchase and use them in battle.
Hundreds of initial skins are completely free.
● QQ Group: 106751306
● Discord:
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian, Simplified Chinese, Traditional Chinese, Vietnamese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其实这是个收菜游戏,每个把小时就得回来看看自己的时间菜是不是被人偷光了
这个地雷机制尼玛真是反人性,策划绝对有病,建议去医院看下,哈哈哈哈
地雷我恨你
看我子弹斩硬刚ED210
B站搜NeverCOM,全是主播老六名场面集锦。看完之后你只会想一个问题:为什么别人的伪装是天衣无缝,我的伪装是此地无银?
热感应金属探测器“地雷?不存在的”,我愿称之为“保命神器”。
时间线投机资本家就是我,专门蹭快要赢的那边,宝箱不用大,有就行,哈哈哈。
重复进入已知时间线的设计有点意思了。那种‘我回来了,这次带了三倍火力’的感觉,复仇感拉满。
本以为是个LOL,玩进去才发现是个资源管理+买期权游戏。7块钱买到这脑洞,血赚。
看B站主播玩:各种花式伪装、精准爆破,弹幕刷‘666’。我自己玩:伪装三秒就被识破,然后被追着打了一条街。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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