
Feel the thrill of the chase and the rush of escape behind the wheels of the world’s hottest high-performance cars in Need for Speed™ Hot Pursuit Remastered– a heart-pumping, socially competitive racing experience.
Most likely between $834.9K and $2.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $5.99 | 81% | approximately $1.4M |
| PlayStation | $39.99 | 79% | — |
| Xbox | $39.99 | 66% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.15 on Xbox · Türkiye (−81%). Compare 29 prices in 15 markets →
Reviews
Themes across 1274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
remastered yakışmış müthiş oyun
Игра мечта! Класически коли, тежки и всякакви други. Малко счупена физика, но е добра.
Perfect!!
很好玩,除了没有大世界警匪追逐和简体中文,别的都很棒
g
Pure racing with no awkward open world to slog through - exactly how I like it. The voiceovers narrating each car's bio and stats are a great touch, the objectives are simple, and the racing itself is genuinely exciting, control is good on joystick. I picked it up after NFS Shift on PSP and NFS Heat on PC. Shift was the only one of those that clicked with me, and this feels close to it - better in a few ways. Playing as both an illegal racer and a cop keeps things fresh, and there's an online mode too, though I haven't tried it yet. Overall I had a good time, and there are enough modes here to stay interesting. If you want pure racing without the filler, it's worth a look.
the garage feature is gotated
Al principio pensé que era como el original, pero lo tuve que reembolsar pq no me gusto la nueva interfaz.
2010'daki versiyonundan daha kötü yapan şirket işte o EA.
神作,让我想起了小时候爸妈开车自驾游然后我趴在后排玩狂野飙车8的日子。 非常不负责任地说NSF14可能是线性关卡与开放世界漫游结合的最完美的赛车游戏。 因为这个游戏的本身的高速路题材,你遇见的每个岔路都有他天生的导向,而在NFS21和FH456里,我在开放世界漫游的时候往往都要靠地图来确认下一个路口该去那里,或者在地图上随机标一个点跟着导航走。老实说NFS的开放世界漫游真的有种放空大脑只管踩死油门的解压感。 而在线性游戏方面,NFS14并没有要求你要收集多少金牌才能解锁下一步赛事而逼得你去刷一些不喜欢或者难度大的比赛。相反,NFS14的赛事反而是想求着你玩的,因为游戏的初始车性能并不差(点名批评某些赛车手游,初始一辆MX5开一年,美其名曰性能组,硬逼着你氪金,你特么怎么不把1885年的奔驰供上来代步呢),跑一会你就会获得积分,然后升级,然后解锁更帅更快的车,然后你的账户等级也噌噌涨,然后解锁更高级的系列赛,然后在更高级的系列赛里继续一路爽下去。什么你说有的关卡你确实跑不到第一拿不到最高积分?宝宝不哭,这游戏就算你反复跑你喜欢的关卡,只要成绩有进步,照样是有积分拿的,新车解锁了之后直接跳级继续玩。99.9%的情况下,你随便选一个新解锁的关卡,你的车都会比上一场的车更帅更快,你的道具配置也比上一场更丰富。因此我每跑完一场都会疯狂找新解锁的赛事继续玩,完全像是掺了冰一样上头。 那么都这么掺冰了我还会关掉游戏呢?那就不得不说NFS系列最死冯的元素,街车。可能是我太久没用手柄玩赛车了,也可能是NFS的速度感太强我反应不过来。我就是躲不过逆行的街车和警车封锁线。有时候完全就像有吸铁石一样,眼睁睁的看着自己撞上去,然后出撞毁动画。试驾关卡和快速反应关卡对于新手也十分不友好,一旦看到任务简报里有“不要撞到任何东西”和“保持损失最小”这两个关键词,我特么扭头就跑。上述主观槽点劝退了我2次,一次退款一次卸载,但是奈何NFS14的爽感和质感太独特太魅惑了。 游戏打磨街头飙车的爽游玩法的同时,还做了一套车鉴系统,让100MB不到的数字建模拥有了百万美元的分量,成为了极具空气动力与机械动力美感的艺术品。要问什么赛车游戏既拥有00年代10年代top gear所蕴含的时代美感,又有速度与激情系列的纯粹竞速,并且人人都能买得起,人人都能成为Stig的话,那么这个游戏一定是Need For Speed 14:Hot Pursuit.