
An adventure that will test your skills using only 2 buttons!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's pretty good! A short little platforming challange. As a fan of I Wanna Be The Guy, this was like that but way less evil. The only downside is the inability to reset to the beginning, exploring for the last trinkets became extremely tedious because there was no way of exiting certain areas without redoing whole sections.
Игра 'Necrosphere64' – это суровый, но увлекательный 2D платформер, бросающий вызов даже самым опытным игрокам. Отсутствие возможности прыгать и лишь две кнопки управления (вправо и влево) создают уникальную механику, заставляющую мыслить нестандартно. Визуальный стиль, выполненный в духе ретро игр на PlayStation 1, добавляет шарма и ностальгии. Несмотря на кажущуюся простоту, сложность игры зашкаливает. Каждый экран – это головоломка, требующая точности и терпения. Приходится маневрировать, используя инерцию, и находить нестандартные решения для преодоления препятствий. Умирать придётся часто, очень часто, но каждая неудача лишь подстёгивает к поиску лучшего способа прохождения. Повествование подаётся минималистично, через окружение и находки, что добавляет таинственности и заставляет задуматься о происходящем. Если вы любите сложные и изобретательные платформеры, не боитесь трудностей и цените ретро-стиль, то 'Necrosphere64' – отличный выбор. Подготовьтесь к боли и страданиям, но будьте уверены – удовлетворение от прохождения гарантировано.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an extremely interesting game that pushes what you can do with only two buttons. The level design is hoenstly a lot of fun and it's surprising how far they can push the limited controls. I had a blast though most of my time playing it. That being said, I think it's biggest strength ends up being it's main issue. Since you only have two buttons they have to get creative with upgrades, relying on a double tap. Most of the time this works completely fine, but during the escape section it really starts to show the limitations. Prime example being a room where you hit a spring and then shotgun to the portal. Sounds easy enough, but the motion of moving left to the spring, double tapping right to shotgun (and you have to release left or else you will shotgun the wrong way), then switching back to the left is not a very smooth one and makes it more frustrating than difficult. I think it needs to be more forgiving if you are going to require the player do things like that. But that is only an issue at the end and the rest of the game easily is worth the time. It's free so why not check it out.
This game has something to it! Despite its seeming simplicity on the surface and its very successful implementation of a frustrating precision platformer, metroidvania experience- there's more than just a damn fine free game! I am left after finishing it with the sense that I played a game that somehow was a kind of poem, ironic to something so rife with tense and furious button smashing and nail biting timing. But the game, in combination with the very restricted use of cutscenes, serves dually as a treatment upon very real existential themes- such as the search for self and rebirth. Further adding to this exploration is that the two men shown in the cutscenes are both military and one of them has to show his faithfulness to the other by ending his life as the catalyst for the game and his reality to be reduced to that of primitive pixels. As extremely bewildering in its sudden distortion this new scape we find ourselves in with its brutal navigation system- and only the 16 jewels to be found to represent some level of kinship to beauty and familiarity with our world is it not that maybe the game is making a bold statement that the real war is the inner war within the self and that the death is symbolic of going on a journey to find what's true in one and discard what isn't? Is it also possible that the fact that your character has to depend upon the loyalty of another to begin this death in order to find their real selves indicative that the creator of this game is arguing the necessity of connection as well as independence in the search for meaning? I like games like this that somehow manage to be more than what they just appear and seem to use all their functioning parts to operate on layers of meaning- here both gameplay and a meditative musing are fully served by all the things that went into the design.
Küp olmak bu kadar zor olmamalı
It is challenging and really fun to play! Can't wait to experience Necrosphere 128
enjoyed the simplicity of the game. very relaxing and challenging at the same time
uma mistura de metroidvania com alguns puzzles desafiadores mas rápidos, os bosses são bem difíceis mas não é algo enjoativo de tentar repetidamente. a história é interessante e o level design é extremamente criativo e bem feito, além disso, a trilha sonora é impecável. recomendo MUITO.
It's actually a really fun game, if you have normal working hands. However, if you require any sort of accessibility to use the poorly-implemented "double-tab-direction" to fire? Good luck. Doesn't matter how steep the learning curve is or not when you physically can't do the required inputs with no options in-game for assistance. So, if you're an able-bodied (or, at the very least a pair of floating hands), you'll really enjoy this game. It had a lot of potential but I just can't fathom why, in a genre like this, they would implement such a weird choice for shooting. Nothing against the game, not their fault some of us have physical issues, but it is their fault for ignoring accessibility. Luckily, there are thousands of other great platformers/metroidvanias that do give a crap about the rest of us.
只用左右的平台银河城 有地图标注收集位置,比Necrosphere要好些 机制上也感觉比Necrosphere要好些 双击有点反人类
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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