
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't buy this it's bad.
Dead Game, updates are pointless overhauls designed to push sales to overpriced DLC ships. Its a shame what has become of a once great game. DO NOT BUY.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developers just keep ♥♥♥♥♥♥♥ this game up. Updates and fixes do absolutely nothing to improve what they broke. They just find new ways to break the game more every time they post "fixes". The game had potential, but it will never improve beyond the ♥♥♥♥ the devs have plopped out the past couple of years.
A game like no other. While other games set in the Age of Sail tend to resemble cheesy mobile titles or pay no heed to authenticity or sailing tactics, *Naval Action* leaves the rest miles behind—even if that means the game, already occupying a niche (the Age of Sail), narrows its appeal even further into another niche (realism). The game’s fundamental structure is simple: a sandbox. Everything is shaped by player actions—albeit through the collective effort of the masses rather than the deeds of a single individual. It involves economics, politics, and, of course, tactical acumen and sailing skill. Yet, since the last server reset—over a year ago—the developer has managed to make the game worse with every single patch. The few patches in between that actually improved things unfortunately only served to "heal" the damage caused by previous ones. Now, however, the game is unplayable and doomed to perish—like someone dying of thirst in an oasis. It’s quite simple: to play the game, you need ships, repairs (sails, hull, crew), cannons, and ammunition (powder and various types of shot)—and you have to craft everything yourself. To craft these things, you have to: a) acquire the resources from the respective ports (takes several evenings) b) earn the money to pay for those resources (takes several evenings) c) gather the money and doubloons needed for crafting (takes several evenings) d) level up your crafting skill just to be able to craft in the first place (takes several evenings) ... all just to get a ship—assuming you don't get sunk along the way... or have that newly crafted ship sunk immediately after. DLCs essentially mean "pay-to-play." And regardless of anything else, you need ammunition and the money to buy it. The game is a full-time job where you only get to have fun for a tenth of the time you put in. Sure, some people enjoy crafting, others like PvE or PvP—whether in large fleets or as privateers. But that’s the issue: the current meta doesn't allow one player's playstyle to balance out another's. The game is nothing but a grind. It was designed for a player base of at least a thousand people. With only 130 players online (at peak times, pre-patch!), it means no one is going to invest in large ships anymore. And given the current speeds and the fragility of the smaller ships, even those who might have been interested in them won't want to touch them. But the balancing of the various rates and speeds is a separate issue for now... ...even though it’s arguably more important to me, since the good old days of privateering are effectively dead. Flying smaller ships is simply suicidal right now. PvP is no longer viable for solo players or small groups (of four or fewer). ...if anything changes in the game regarding this, I’d be happy to update my review (my first one so far). Fair winds o7
Где мой ПЕРС?????????????????
No compreis esta puta mierda nunca ni la mierda de dlc!!!!
这坨屎什么时候买70块钱了?
El juego es una pasada pero el desarrollador, no siente la necesidad de cuidar a la comunidad haciendo cosas extrañas, quita cosas sin parar y el juego se ha convertido en un total de 200 jugadores la mitad de ellos dobles cuentas. fin
anal action - вот верное название данного игросодержащего продукта! И раньше игра была на любителя, но в 25 году долбоящеры-разрабы ее добили окончательно, 12 лет топтания на месте, передвигания ползунков, а все бестолку, ума ни приложу каким идиотом нужно быть, чтобы так обосраться и погубить игру у которой просто не было и нет конкурентов...
I recently got the Age of Sail itch and ended up jumping back into Pirates of the Burning Sea for a bit. That sent me down the rabbit hole looking for something a little more grounded, and that’s how I landed on Naval Action. I’m still pretty new, so I’m not going to pretend I’ve seen everything the game has to offer. I’ve messed around with some combat, a bit of crafting, and some trading, and honestly I’ve been having a good time. The sailing is what hooked me. The map is huge, and it actually feels like you’re out there instead of being funneled from activity to activity. I haven’t really touched PvP yet or joined a clan, but I figured I’d drop a review anyway because I almost skipped this game entirely after reading some of the older reviews. From what I can tell, a lot of that backlash came from the changes over the last couple years, especially the switch back from free-to-play to a paid model. Personally, I’d take paid over F2P any day if it means less alt abuse and less nonsense overall. Yeah, there’s a bunch of DLC, but I don’t see it as pay-to-win. You still have to grind your rank to even use most of that stuff, and that’s not quick. On top of that, the ships have limits like once-per-day spawns. It feels more like optional support for the devs than something you need to stay competitive. I haven’t bought any of it yet and haven’t felt behind because of it. If I had to nitpick something, the factions don’t really feel all that different. I went pirate expecting it to play a bit differently, especially coming from POTBS where that mattered more, but it seems like everyone can capture ships anyway. Not a dealbreaker, just something I noticed. That said, the whole “democracy at sea” pirate vibe is still kind of fun in its own way. From what I’ve seen in patch notes and Discord, the devs are still actively tweaking things and trying to make the game more approachable for newer players, which is a good sign. I’m glad I gave it a shot. If you’re on the fence because of older reviews, just try it yourself. It might click, it might not, but it’s definitely not as bad as some people make it out to be. Just come in with an open mind and a fresh perspective.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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