
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About








Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 302.9Kreviews | 73% | — | $0 |
| Free | 9.7Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 1934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏,只顾着出皮肤新模式圈钱,最本质的匹配机制做不明白,越来越垃圾了,人气低人少,开局慢你可以减少开局人数,可以塞点人机,而不是瞎开,单排黄金能匹配到双排的龙王,你开局给我开好了啊,怎么打?
ASDAS
h好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #25, worst FR #96 · 12 markets collected
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese +1 more
| Free | 9.6Kratings | 56% | — | not modelled |
| Free | — | 84% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我虽然没玩多久,但是我觉得可以好好打磨一下搜打撤模式,说不定就盘活了
好玩
一坨
唯一 自己一个人打 野排也觉得好玩的游戏
好玩
首先,这个游戏无可否认的一点就是——它的确足够特别。 如果要论动作类型的PVP游戏,它能和《荣耀战魂》一道成为可以在以《街霸》为首的等等格斗游戏中成为奇葩(此处是纯褒义词)的创意和独特性。可能就像是它的师父《流星蝴蝶剑》一样,如果你第一眼就觉得它很有趣,除开你就是当年在网吧局域网里鏖战拼刀的那批人,就只有一种可能——那个影响中国文化的武侠梦也在你心里(尽管永劫可能画风更接近仙侠?)。 但……就像周星驰电影里的酱爆一样,很遗憾你绝大部分可能没有成为绝世高手的潜能,所以在每个游戏都有的新手期在这款游戏里……极其难熬。正如来自这个游戏社区的经典言论:“FPS里遇见强于你的高手见面打你一枪头你可以认为‘他/她是蒙的’,但在这里,见面第一招你就能感觉到‘我绝无可能战胜他/她’。”是的,就连修罗段位中,真正强者眼里和他们同段位的人可能都是连路都不会走的家伙。 好的,现在如果你还抱着竞技之心入坑这款游戏,你就要在解决诸如高帧VS低帧、高PingVS低Ping、轮椅武器VS笨比武器、天顶星角色VS下水道角色等问题之后,面对这些从上述问题拼杀出来的老炮儿、并在他们的毒打中学习苦练。 当然有无更加好接受的食用方法?有的,就像嫖娼不会伤人(除非被抓),动情最是销魂——普通玩家像我一样,抱着“哇,这里面的婆娘好烧,情趣无间真下流”、“哈,笨比大混战真快乐”、“是的,我想见证网易这个猪厂的运营下限在哪儿”的心态,它会是一款不错的游戏——就像如果不结婚,好女人出率会大幅提高。 可如果你真爱它呢?对于这款游戏来说,我只是小登,日常除了人机就是征神、摸金都是纯搜+撤,但这就已经让我感觉难受。你说魂玉刷了没用,冰斩一套能祖传;你说刷了有用,新模式又是小登老登一块从零赤石。摸金就算出货,局外养成又是一条漫漫通天路。天人?是的,前文说的纯菜鸡就是我。 好游戏,91分;运营-78分,评价:做得什么13游戏?
我身无拘,武道无穷,我要玩一辈子永劫无间
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 9.7K | 62% | — | |
| $0 | 202.3K | 56% | Free | |
| $0 | 12 | 75% | Free | |
| $0 | 9.8K | 82% | Free |