
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About








Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 166.4Kreviews | 73% | — | $0 |
| Free | 9.7Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 1923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏,用马眼做出来的游戏吧
一坨
MEIYIDI
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #25, worst FR #96 · 12 markets collected
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese +1 more
| Free | 9.6Kratings | 56% | — | not modelled |
| Free | — | 84% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没人玩了
❤️🖤🖤🖤🖤 (1 из 5)
我又破防了
yess good
首先,这个游戏无可否认的一点就是——它的确足够特别。 如果要论动作类型的PVP游戏,它能和《荣耀战魂》一道成为可以在以《街霸》为首的等等格斗游戏中成为奇葩(此处是纯褒义词)的创意和独特性。可能就像是它的师父《流星蝴蝶剑》一样,如果你第一眼就觉得它很有趣,除开你就是当年在网吧局域网里鏖战拼刀的那批人,就只有一种可能——那个影响中国文化的武侠梦也在你心里(尽管永劫可能画风更接近仙侠?)。 但……就像周星驰电影里的酱爆一样,很遗憾你绝大部分可能没有成为绝世高手的潜能,所以在每个游戏都有的新手期在这款游戏里……极其难熬。正如来自这个游戏社区的经典言论:“FPS里遇见强于你的高手见面打你一枪头你可以认为‘他/她是蒙的’,但在这里,见面第一招你就能感觉到‘我绝无可能战胜他/她’。”是的,就连修罗段位中,真正强者眼里和他们同段位的人可能都是连路都不会走的家伙。 好的,现在如果你还抱着竞技之心入坑这款游戏,你就要在解决诸如高帧VS低帧、高PingVS低Ping、轮椅武器VS笨比武器、天顶星角色VS下水道角色等问题之后,面对这些从上述问题拼杀出来的老炮儿、并在他们的毒打中学习苦练。 当然有无更加好接受的食用方法?有的,就像嫖娼不会伤人(除非被抓),动情最是销魂——普通玩家像我一样,抱着“哇,这里面的婆娘好烧,情趣无间真下流”、“哈,笨比大混战真快乐”、“是的,我想见证网易这个猪厂的运营下限在哪儿”的心态,它会是一款不错的游戏——就像如果不结婚,好女人出率会大幅提高。 可如果你真爱它呢?对于这款游戏来说,我只是小登,日常除了人机就是征神、摸金都是纯搜+撤,但这就已经让我感觉难受。你说魂玉刷了没用,冰斩一套能祖传;你说刷了有用,新模式又是小登老登一块从零赤石。摸金就算出货,局外养成又是一条漫漫通天路。天人?是的,前文说的纯菜鸡就是我。 好游戏,91分;运营-78分,评价:做得什么13游戏?
好玩爱玩
Fortnite with swords. Awesome
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 9.7K | 62% | — | |
| $0 | 202.3K | 56% | Free | |
| $0 | 12 | 75% | Free | |
| $0 | 9.8K | 82% | Free |