
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About








Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 166.4Kreviews | 73% | — | $0 |
| Free | 9.7Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 1923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是可以的,很好玩了!
hhhh
操作感拉满 刺激 可玩性 自由度 均可
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #25, worst FR #96 · 12 markets collected
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese +1 more
| Free | 9.6Kratings | 56% | — | not modelled |
| Free | — | 84% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ccc
好玩
"The absolute peak of action-packed, high-mobility battle royales." If you're tired of standard gunplay-heavy battle royales and want a game where mechanical skill, martial arts combat, and fluid acrobatics decide the outcome, NARAKA: BLADEPOINT is an absolute masterpiece. Why You Should Play It ? 1. Incredible Mobility: Grappling hooks, wall-running, and fluid parkour make traversing the map feel like a martial arts movie. 2. Deep Combat System: The weapon dynamics built around Normal Attacks, Charged Focus Attacks, and Parries create genuine mind-games during high-stakes duels. 3. Varied Roster: Every hero brings distinct skills and fight-altering ultimate abilities that encourage different playstyles and team synergies. 4. Detailed Customization: Gorgeous East Asian mythical aesthetics paired with an amazingly flexible character creator and outfit selection. Quick Checklist - Graphics: 9/10 — Beautiful environments, flashy skill effects, and sharp character designs. - Gameplay: 10/10 — High skill ceiling; steep learning curve, but extraordinarily rewarding once it clicks. - Sound/Music: 8/10 — Crisp weapon clashes and immersive atmospheric audio. - Replayability: 10/10 — Endless room for improvement in movement, comboing, and counter-play. A refreshing, high-adrenaline spin on the genre that rewards agility, timing, and precision over camping in a corner with a sniper rifle. 10/10 — Highly recommended for fans of fighting games, action RPGs, and competitive multiplayer!
nb
这个游戏,需要的花时间训练,包括但不限于如何走路,真的是武道无穷,但是这真的不是劝退,只要自己多练就好,这个多练需要一个时间,多久,如何你刚接触游戏,需要半个小时,你可以学玩所有的东西,但是不会用,需要每天练习形成肌肉记忆,多久(3分钟每天)ok啦,所有没有那么玄乎,但是如果你就想进去打,爽,抱歉去玩其他游戏吧,连英雄联盟和三角洲都不适合你。
好玩,有大佬带我飞天遁地(0-0)
is this game popular with autistic people? Cause im starting to love it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 9.7K | 62% | — | |
| $0 | 202.3K | 56% | Free | |
| $0 | 12 | 75% | Free | |
| $0 | 9.8K | 82% | Free |