
Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About








Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 302.9Kreviews | 73% | — | $0 |
| Free | 9.7Kratings | 67% | — | not modelled |
Engagement
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nhu lol
I just recommend this game because the fighting mechanics are fun and can become complex if you wanna "level up", Naraka did a great job translating the typical battle royale fps thing into a melee weapon focused game that can be seen more like a fighting game where you can use combos, counters, blocks, punishments, etc. Think of it as maybe like Warzone or Fortnite mixed with Street Fighter and/or Mortal Kombat, plus sexy anime girls, can't forget those. As some say, this game is easy to learn, but hard to master. Besides Ranked Mode, you can play other modes, which are mostly PvE, if you just want to play a cool action game with fluid mechanics and movement. But Naraka shines when it's about PvP, for sure. One of the best games I've ever played. Maybe it's not your thing, that's fine, but hopefully you can see why many of us who play it want it to become more popular.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #25, worst FR #96 · 12 markets collected
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese +1 more
| Free | 9.6Kratings | 56% | — | not modelled |
| Free | — | 84% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最为接近动漫全职高手中的游戏“荣耀”
哪怕是最没用的官方,哪怕游戏产出一直低,哪怕手游投入大于端游,哪怕官方打仗不发军饷,哪怕玩腻了天天摆烂上线,依旧不影响永劫无间好玩
好玩
无量境怎么刷啊
bom
Totally balanced game, yes yes yes
Very good
好振
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 63 | 87% | — | |
| $0 | 202.3K | 56% | Free | |
| $0 | 0 | 75% | Free | |
| $0 | 9.8K | 82% | Free |