
"Nakara" is a first-person arcade game where you explore Labyrinths in various themes and collect Magic Rings. Inside the endless Labyrinths, collecting all the Magic Rings is the only way out.
Modeled estimate, not a reported figure. How we estimate →
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About
"Nakara" is a first-person arcade game where you explore Labyrinths in various themes and collect Magic Rings. Inside the endless Labyrinths, collecting all the Magic Rings is the only way out.
Rush through, evade the monsters in pursuit, and finally, confront the ultimate foe—Nakara.
Story
Humans and monsters once lived in peace. But under Nakara’s dark influence, the monsters, consumed by twisted desires, began abducting humans into the Labyrinth. To uncover the truth, the goddess sent a new hero, Ernest. Yet in his first encounter with Nakara, he was defeated and had his power taken away. Trapped within the endless Labyrinth, Ernest joins forces with Victor, a mage, and begins his desperate journey to escape.
Features
Explore 8 uniquely themed stages and collect Magic Rings.
Evade the pursuing monsters, or turn the tide with the Magic Sword and Ring Grab.
Upgrade your character with Random Buffs spawned at each stage.
Challenge Nakara in a fateful showdown at the end of the Labyrinth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 嘻嘻,我一定要活下去 [/h1] 众所周知,黄油一般都比较缺乏游戏性,以部分以以RPGMkaer引擎为依托的一众小黄油为例,几乎可以称得上是CG播放器,除了立绘好看、CG很涩以外,毫无优点,游戏性甚至不如我自己跟自己玩石头剪刀布。 众所周知,正常游戏一般鲜有瑟瑟内容,他们大多专精于某一玩法,在一个点上的钻研,让作品的游戏性获得了长足的进步,尤其是独立游戏,这些“小而美”的游戏固然比不上3A大作,但它们就是很好玩—— 什么?你问我,如果一个小黄油,拥有比肩常规独立游戏的游戏性,那他会是什么样的? 我说......那他就会是本作这样: 在本作中,玩家将以第一人称视角开展游戏,画面刻意营造的非常复古(16bit风?),因此游玩起来可能会幻视为《DOOM》。但“遗憾”的是,本作并不是《DOOM》那种第一人称射击,而是全新的第一人称收集。是的没错,收集,玩家需要在局内收集足够多的金币,并在这途中躲避敌人的追击。 玩家需要东躲西藏,局内脚完全不能停,必须一直保持走位与奔跑。整体看来,本作应该属于“恐怖游戏”的范畴,但得益于“敌人”都是魔物娘,导致游戏氛围空有紧张刺激而不见恐怖。 综合体验下来,本作的质量无疑是非常出色的,游戏难度不低,但上手又很简单,非常具有挑战性,强烈推荐购入体验! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Ótimo gameplay e arte, Fica melhor depois de pegar upgrades das fases e conhecer elas melhor, Tem uma fase que se tirar o olho das estátuas elas começam a se mover e tem que pegar os aneis de costas usando a seta como guia. A parte estranha é a Steam mostrar o jogo como imcompativel com o steam deck, abre normal e só precisei configurar os controles
good game
Is this the dark deception anti piracy screen? My copy is looking a bit weird
[h2]指环勇者大战人外娘[/h2] 人外题材是最棒的题材,如果是美少女就更好了。本作就是,美少女人外娘,非常多的种类非常多的机制非常漂亮以及非常涩情。人外控狂喜。只不过CG解锁的方式有些"被动",通关后可以在基地的地牢里存放观看CG。其实我更喜欢主动去"抓",不过也大差不差了。 [h2] 游戏特色 [/h2] 我很少用五脏俱全去形容一个游戏,一款音乐、地图设计、玩法、美术、设定都非常好,更何况是黄油。 音乐总是追着地图设计的,在游戏中伴随着紧张的低血量,急促的音乐也加快了我的心跳速度,我的肾上腺素随着不断紧逼的敌人以及地图飙升,玩一局游戏犹如进入了一场战斗。可能说的有些夸张,但是我在多次一滴血的情况下继续游玩的确是心跳不止。 玩法上,我们作为勇者收集指环,临时恢复能力才能击败敌人,剩下的时间都是用来逃跑躲避,收集戒指,等到戒指收集完全就可以进入下一关了。我们将面对很多敌人,游戏的设计是多种多样的,有著名的哭泣天使你需要一直盯着她,否则的话就会背后偷袭,处理上谨慎些,等到收集满能量就可以击败她了。在我们战败后,就会进入CG,此外就是通关后解锁的CG了。每一关都有不同的设计,你可以体验到不同的游戏体验。怪物的角色也非常多,你可以感受到不同的技能,非常的多样多变。除去普通的追赶,最让我惊喜的是突袭,我本以为都会落在我身后,没想到几只怪一不注意就在我的前面把我挡住,我因此吃了很多的亏。一些简单的减移速陷阱、沙漠的陷阱、狐狸的魅惑等机制都是挺考研人的,如果是第一次接触难免会在这方面吃瘪(因为不知道按取消导致差点被狐狸杀死)这些都是与地图联动的,做的非常精致。在体验游戏的过程中,出现了符合预期的设定以及怪物,应对时也会觉得高兴吧( 像素风很涩) [h2] 游戏体验 [/h2] 在面对最终BOSS时,还是要面对弹幕攻击啊,这点我真是苦手,拼尽全力无法战胜,最后被击败了(失败的体验很痛苦。不过血少的游戏对战弹幕也算是很有挑战性的了,只要多来几次就可以轻松过关了。 游戏是无中文的,在评论区看到了布丁位置,有需要的小伙伴可以去看看。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
For what it is definitely fun but repetitive more levels/power ups would be nice and the art is nice :) reminds me of Dark deception
Fans of Pac-Man or the Sonic The Hedgehog "collect all the rings" bonus stages rejoice. Your peak gooner experience is here. Nakara largely involves moving at supersonic speeds around a map collecting rings to escape a dungeon. Once you've got enough, you temporarily get an opportunity to fight back and thin the herd of monster girls who want your D. Despite the simple format, the game managed to surprise me a few times with how often it found ways to iterate on a simple concept. Some stages involve hiding periodically, or finding hidden paths, or even getting warped between two realities. Beating a stage means getting to see the horny loss scene whenever you want, so you don't have to lose to collect scenes like in other H-games. The animations are really impressive and cover a wide swathe of fetishes. I especially have to compliment the insane work done in the orgasm scenes. Many gooner games will include one brief orgasm to end an animation, but Nakara makes it a whole event. There's a whole rise and fall and post-nut humping or cleanup to lead into the next one. It's godlike work. I have only one real complaint. The stages feel like they go on way too long. I get it, there needs to be a lot of rings to make hiding/running from monsters last a while, but many stages drag on far too long and turn the corner towards tedium. It feels like there could be like 10-20% less rings per stage and you wouldn't lose much. While a short experience, there's more than enough going on in Nakara as is to justify a purchase for any monster ♥♥♥♥♥♥ out there.
cant crack Victor but otherwise, W
games pretty good
Very nice, it has undertale fangame level of boss fight. you can avoid all of the H scenes if you are a good player but even if you are master of survival there is 1 cutscene with hram playing. very nice 10/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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