
NaissanceE is an obscure and magical first person exploration game, a philosophical trip and an artistic experience. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game and free! however i just hate these trial-and-error timed sequences where you have to repeat the same section several times just to learn the route.
trash
Меня всё устраивает, но гг постоянно стонет, что сильно отвлекает от игрового процесса
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 143 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thanks for the D*umbChoice hint ;)
Good game. I like.
Incredible! Simply incredible. After all of these new games with no soul. This felt like an actual GAME... I am a huge fan of BLAME! and always wished to play a game about that universe. I thought I will never be able to do it but here we go, the closest we got to BLAME! The Game. Thank you Limasse Five! On top of creating something so good you also made it free! Huge respect. After finishing this one I will probably buy your next (SenS).
Was confusing at times but atmosphere is pretty good.
better than undertale
This game's atmosphere and sense of scale is incredible, and the light puzzling is great too. I highly recommend it.
I'm 34yo, and in 20 years of gaming this game has earned multiple places in top 10 worst designed mechanics I have EVER seen. I'm not reviewing this as a "free game", I don't think being free exempts it from any critique, that'd absolute horse malarky. I'm reviewing it as "a game". I'll start with what's good. The music in this game, and visuals on the other hand were some of the best artistic pieces I've listened to and witnessed. That's it. Now lets talk about what's bad. A lot of these things were missed by players, but were awful for the few who ran into them. I played the game, then watched 2 friends play it, so I got most of the spectrum of the pain. 1. Optional location closing your game. Literally not a crash, it just closes your game for exploring and being curious. Message pop up telling you should of listened that there was nothing there, and closes your game. Not even in a cheeky fun way; it just feels tiring the way it does it. 2. A trap that sticks a player in an infinite stairwell. That's it, literally. You can escape it, but it's not instantly intuitive how to do so. 3. Multiple dead-ends that take minutes to get to, only to say screw you, to the player. You can walk for several minutes in a direction, and only to be rewarded with it being a dead end and you're an idiot for going that way. There isn't any curious over there, little easter eggs, or bits of environmental story-telling to reward the player. Just, you're a fool for going the wrong way. 4. Design philosophy contradictions. [b]Example:[/b] Head towards light while in the dark, or go down to continue forward is repeatedly betrayed at multiple points in the game after being established. And the most egregious middle finger to the player was establishing fall damage, and falling a no-go; only to make the desert solution that is full of interesting landmarks to be... IGNORE THEM ALL, and JUMP OFF THE MAP. This was conveyed by a structure in the center that shows a little dude falling down, and jumping off through a 4 story slideshow. It's not immediately obvious, so if you didn't understand that, you wander forever exploring interesting little gloried art installations in a desert. Yep, there's literal jump puzzles, and interactive parts in the desert, as to make you not immediately think to just jump off. Some players get stuck here for over an hour. 5. The worst of all thing that this game does is: two photo-sensitive puzzles. A blinking puzzle that rapidly goes in and out of existence, and it's optional and does nothing for the player. The other being a blurred screen of awful black/white shader gimmicks that are incredibly awful to look at depending on your computer. My other homie has a huge monitor, and HDR and it was easy to navigate, whereas for me and another friend it was blurring our screens, and constantly blinking (by design btw). I'm not describing a visual-glitch. It's just an awful experience you can read about in the comments below. 6. No audio settings. Lol wtf. Push an update for audio settings; It's 2026. I'm sure I missed several more paint points, but in the end I'm actually going to recommend this game. Only because I think the visuals and music make the game somewhat okay to play. Other than that, this game is marred by some of the worst design I've ever seen. It's free, so enjoy it for what it is.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 89% | Free | |
| — | 0 | — | — | |
| $0 | 193 | 93% | Free | |
| $17.1M | 83.8K | 96% | $14.99 | |
| $5.4M | 13.7K | 95% | $19.99 | |
| $434.4K | 2K | 84% | $14.99 |