
A game about a house spirit - Houseboy. With the name Nafanya. The player will have to get out of a multi-unit Soviet house, which is run by the Domovoi. To find the way out, you will have to solve riddles from the spirit, and maybe even make friends with him.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I cannot in good faith recommend this for anything more than making a buddy suffer. Not because it is scary, but because it is butt cheeks.
Hello, its still me, I found 2 medals, now what should I do with them to continue?
Игра очень интересная, захватывающий сюжет, не плохие головоломки и невероятная атмосфера, графика приятная.
Не знаю как считаете вы, но я считаю что 23 фпс в минимальных настройках на i5-9400+GTX1070+16GB 2666MHz DDR4 это неадекватно, рекомендую разработчику хорошенько потрудится над оптимизацией, потому что графика не такая уж и вау, видели и получше. К слову что интересно: игра как будто не использует нужное ей количество ресурсов- ЦП 50%, ГП 55-60%
Забавный хоррор в антураже советской квартиры. Ходим по квартире, нас пугает местный чилипiздpик и заставляет таскать разный хлам и решать загадки. Атмосфера есть, загадки адекватные, попугаться можно, цена приятная и даже есть русский язык и неплохой сюжет. За свои деньги вполне интересный проект.
игра говно ♥♥♥♥♥ не видно
Бродишь по дому в поисках выхода, попутно решаешь загадки домового. Вроде бы дружелюбного но такого страшного...
lo sviluppatore potrebbe evitare di far uscire giochi così... orribili, fatti male, pieni di bug e spesso tutti uguali
This game is pretty difficult to get through because of things that could have been better. Keys are hard to find because of the bad lighting, translations are strange at times, making it difficult to understand what you're supposed to do, and items you need to complete a puzzle can fall through other objects so you can't pick them up again, forcing you to start over. The game also seems to end without an option to exit, if objects collide with each other you can hear a constant knocking sound, and certain elements can make the game freeze. Apart from those gameplay problems, it can be fun to figure out how to solve the puzzles, and it's a cheap game so that's nice. I also enjoyed learning about Slavic folklore. However, many things feel unfinished, so I hope the developers can learn from this experience to create better games in the future. Also, the trailer is misleading because the main character is blinking and looks through the spyhole in the door for a scary effect, which doesn't happen in the game.
ну после распада легендарных гамбит, че ему еще остается, не в букмекерских конторах же играть, а ой
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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