
Nadia was Here is a gorgeous pixel RPG that is inspired by 8 and 16 bit classics. Featuring a groundbreaking combat system and a deep, charming story about the value of life, Nadia was Here lets you play an oldschool RPG in a brand new way!
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩~ 四六级水平足矣。 剧情挺好的,人物也很立体很丰满~ 游戏的玩法偏向于解密不要求练级刷刷刷(只能升级技能但是比较有用的技能就几个,boss战拿的点数基本上够用了,不用刻意刷怪) 想要全道具收集的话,走地图需要比较用心。 哦解密有一定难度,容易卡关(也可能我智商不够),这游戏没有攻略全靠讨论区的帖子( 在某种意义上增加了可玩性
dont end your game sell plz. if u resale, will change to good Revi. chinese, cloud save need. we need u, Dev.
I love it. Probably one of the better rpgmaker-type games to come out in the last while. I really enjoy the puzzle like battles that don't overstay their welcomes.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda boring, mane..
An interesting story with a satisfying conclusion that departs from the usual "the chosen kids save the world" tropes combined with great puzzle design makes this a solid recommendation. Combat was an interesting novelty, fortunately for the game there's no random encounters and grinding to do because the novelty wore thin fast due to the amount of micromanaging needed. I ended up switching to half speed simply because I couldn't keep up with managing all the lane positions and skill selections and hit point healings fast enough to keep everyone alive. Fortunately saving is automatic and losing in battle just means restarting the room you are in. One thing to note about the combat is that compared to a lot of other RPGs (most) debuffs *matter* (except Sleep, which ends after a few seconds whether hit or not). It may not be Shin Megami Tensei where you will die without them, but if you don't apply them and manage them, you *will* have a harder time in battle. Speaking of solving puzzles, they range from fairly basic to brow-furrowing, but for nearly all of the cases you can see the end goal you need to achieve, and work backwards to figure out how to get there. I may have needed a few attempts to find out what doesn't work (or to find which bush the rock you need to push is hidden under) but I never needed to refer to a walkthrough to solve a puzzle for me. Once you solve the puzzle, most have a bypass you can open at the end that will remain permanently open even when the room is reset (larger ones in the end game may have separate "stages" like this. To get 100% you will need to backtrack as you get new abilities to solve puzzles in earlier maps but the lack of random encounters prevents this from becoming a drag. The developer most recently updated the game in the Summer of 2020 and a lot of the quality of life things mentioned in some of these reviews from years ago seem to have been fixed (for instance, the D-pad worked just fine on my F310 in XInput mode). I did hit a few bugs, mostly due to using skills in places or ways the dev didn't expect, but none of them crashed or otherwise broke the game, and the "reset the room" skill works even after riding a lily pad through the wall if you manage to line one up with an obstruction preventing you from docking on land.
E' un pixel Rpg 8-16bit con uno stile di combattimento davvero particolare, che io non apprezzo minimamente, ma ne capisco l'impegno e la particolarità, un gioco pieno e super rigiocabile, che appunto non capisco perché abbia così poche recensioni, e soprattutto non capisco perché sia stato tolto da steam. Un bellissimo videogame che merita tanto sotto molti punti di vista, ma che purtroppo e mi dispiace tanto, non è nelle mie corde. Pixel art e disegni moooolto particolare e con dei colori molto morbidi e piacevoli Consiglio
A interesting take on the RPG genre that wears its Game Boy roots very well. The Color choices are a breath of fresh air to the saturated multicolored views most games go for further showing it's handheld roots by liomited a select few shades. The battle system is an interesting take on the realtime battle systems used in a majority of RPGs nowadays by having simplified attack choices on all three MCs at once until their attacks are charged and you can switch them around to pick the opponent to attack or dodge. The soundtrack is spot on for the authentic sound and has a unique sound to the NES styled OST. My only gripe is that if one MC goes down you lose and you restart at last autosave or checkpoint which only sets you back at the beginning of the room you entered which isnt bad if you arent viewing the same dialogue cutscene.
My daughters name is Nadia and I haven't seen her in over a year, I don't even know how this showed up in my library but it seems like it fits perfectly. 10/10 would miss Nadia again
Just finished it and have to say that the game is actually pretty good, gameplay and characters are interesting and you get attached to them, the game is not that long and the story is captivating with some amazing dialogues and a good and simple message. I really enjoyed it so I hope more ppl can give this game a chance! :P
Exciting combat and clever puzzles. This quickly became one of my favorite JRPGs.
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