
Nadia was Here is a gorgeous pixel RPG that is inspired by 8 and 16 bit classics. Featuring a groundbreaking combat system and a deep, charming story about the value of life, Nadia was Here lets you play an oldschool RPG in a brand new way!
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Languages: English
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It's common for RPGs to have really simple puzzles of the sort where there's a block on ice, and you're supposed to push the block around. If, like me, you find those puzzles to be insultingly easy, you might appreciate this game. Most of the game is about RPG-type puzzles, except that these puzzles are actually well-designed, and can be quite challenging. There are also a lot of them, with lots of variety. The game is quite long, took me 20 hours. There is also a unique battle system, that involves switching characters between 3 "lanes", so that you can control who defends and who gets attacked. There's a decent amount of depth in the combat system, and I would often have to switch strategies for different opponents. I found it frustrating to deal with opponents that switched lanes a lot though. The story is understated, but very sweet. The characters learn that history is resetting every 100 years, but they don't have any idea what to do about it, so they meander a lot. It's about finding meaning in the face of futility.
It's a good little game.
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Hours played at review time, across 42 reviews with recorded playtime.
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An awesome indie game! Seriously, I don't understand why this game is so little known.... Great gameplay, innovative battle system, captivating story and a heck of a lot more to explore! Guys, get that game now!
A wonderful hidden gem of a game! A blend of puzzle/RPG, but without the tedious grinding that other RPGs out there would have you do to progress the game. The combat system is turn based, only attacking the enemy in front (with the exception of multi-target attacks), with some strategy thrown in. You don't buy the bulk of your weapons or spells and instead you collect more skill attacks and spells through the art of studying and stealing from the enemies you come across. The puzzles are challenging and while there were a smidgen of times I had to step away for a minute, then come back with fresh eyes, it never felt like it bogged down the gameplay for me. I especially enjoyed the use of early game puzzle elements that you end up coming across in later levels mixed in with new elements. The world, it's citizens, and the story are all so intriguing that it kept me invested and wanting to learn more as I progressed. The NPCs have unique dialogue depending on what character talks to them. There is even a side quest where you collect photographs of flowers that made backtracking through areas a fun scavenger hunt. Overall, I really enjoyed playing this game and was so pleased with it that I had to leave a review.
Nadia was Here é um lindo RPG de pixel inspirado nos clássicos de 8 e 16 bits. Apresentando um sistema de combate inovador e uma história profunda e encantadora sobre o valor da vida, Nadia was Here permite que você jogue um RPG antigo de uma maneira totalmente nova! Junte-se aos heróis de Nadia was Here em sua missão. Lute em batalhas épicas com um sistema de batalha diferente de qualquer outro e desenvolva seus heróis de uma maneira completamente nova. Explore um mundo diversificado repleto de masmorras clássicas e resolva quebra-cabeças para desvendar o mistério que assola Amytah. - Batalhas em ritmo acelerado: misturando elementos de jogos de gerenciamento de tempo e elementos clássicos baseados em turnos para uma experiência em tempo real verdadeiramente única. - Desenvolva seus personagens de uma nova maneira: crescendo aprendendo novas habilidades em vez de subir de nível, eliminando a necessidade de batalhas aleatórias e de trabalho duro. - Continue coletando: ganhe novas habilidades e fique mais forte durante as batalhas. Colete e atualize amuletos poderosos. - Desenvolvimento envolvente da história: conheça lentamente os personagens principais e passe a adorá-los, amá-los e odiá-los. - Explore Amytah: descubra seus muitos segredos e quebre seu cérebro em masmorras centradas em quebra-cabeças.
Intresting and unique combat system
This game, to me, feels like a mix of Zelda and Lufia. Though the combat system is totally different from those... and fairly different from RPG's in general too. Your character action gauges fills up, and when it's full, they will attack or perform whatever action you have set as them to the enemy in front of them. You can move them up or down lanes, avoid hits, time defenses and counters etc. The fact Nadia the ''thief'' can steal unlimited ammount of items and it never depletes during combat is pretty crazy, a new definition to farming i guess. The graphic and art is very much so 8-bit pixel. I haven't gotten very far with the story mode yet, but i do plan on playing more. At first glance the world map seems fairly small, im not thinking this game is 60-80 or hell 100+ hrs to complete. Probably a mere 10-20. One more point that sticked out for me is that there doesn't seem to be the traditional ''levels'' and experience, the character progression so far comes from picking up shields, new wpns, learning spells. If you dont mind the graphics and like puzzles in your adventure rpg's then do buy this, best to wait during a sale though.
Nadia Was Here is a retraux indie game with simple controls, but surprisingly deep characters. Slowly over the course of this short game they grow together and as individuals as they delve into secrets hidden from the world for centuries. Along the way are more puzzles than you can shake a stick at and a unique combat system. Battles consist of your standard "wait for gauges to fill and you can attack" deal. However, that's about the only ordinary aspect of it. You can click and drag characters to different lanes as well as drag in items from a list on the bottom half of the screen to heal or attack at any time. Nadia, your thief, can steal attack items for her own use and Tereshan can copy spells for himself so long as an enemy is preparing to use the one you're after. What's more, combat can be paused with a click of the mouse or by pressing spacebar, which with proper usage can delay incoming attacks long enough to throw out a few items if your team is in danger of dying. It's pretty interesting, and the different combinations of enemies and new attacks make most encounters a bit of a puzzle to figure out how to defeat enemies without any of your characters falling. Which results in a game over. Yes, really. There is no reviving here. Either everyone stays alive or you start again from the nearest door. The autosave feature is great for less backtracking if you happen to die, and if you solve a huge puzzle, the game also saves, allowing players to take their time without worrying about finding a save point after getting through a hard one. At the time of this review, Nadia Was Here has a couple bugs that the dev hasn't fixed yet, but solutions and tips for just about anything can be found in the Steam forums. Despite the hiccups experienced, I do rec this to fans of old school games. Some puzzles can be tough as nails, and Hogan is a bit of a prickly cactus, but the satisfaction of advancement or seeing more of the characters' pasts come to light is always worth it.
하면서 대충 재밌기도 했고 캐릭터도 사랑스럽기도 하고 엔딩도 대충 납득하고 쳐웃긴 했는데, 남한테 이 게임을 추천하느냐 묻는다면 전 추천은 못 드려요. 그 문제점은 대부분 퍼즐에 있습니다. 퍼즐이 어마무시하게 많습니다. 많아요. 엄청 많아요. 퍼즐이 너무 많아요. 퍼즐이 많은데 어려워서 '내가 바보라서 이걸 못 푸는 건가?' 하는 생각을 수백번 하면서 잊어버린 우울증이 다시 발병할 지경이었습니다. 퍼즐을 지금 풀 수 있는지 여부도 알 수 없어서 더욱 힘들어요. 그런 주제에 버그는 많아요. 그나마 써먹을 수 있는 버그는 다 활용하고, 게임을 부수는 버그도 발생조건을 간파해서 겨우 클리어한 거지, 그냥 했으면 못 깼을 거에요 아마. 거기에 또 난이도 계단도 이상해요, 쉬웠다가 어려웠다가 무진장 어려웠다가 쉬웠다가 불가능하게 해놨어요. 때려칠까 말까 몇십번을 고민했습니다. 순전 호건 아저씨의 상냥함과 나디아의 폭신폭신한 속눈썹, 여신들의 탱글탱글한 엉덩이 덕분에 엔딩까지 갈 결심을 한 거지 아니면 그냥 때려쳤어요. 수정- 제가 너무 날이 서있었던 것 같아서 돌아보니 재밌을 땐 재밌었고 엔딩도 망치지 않았기 때문에 추천으로 돌려놓습니다.
A very neat little RPG-- little might need to be in quotes there, though. I'm (mostly) not an idiot, and it took me a little over 20 hours (not counting time the game was left idling) to beat it. You'll get a good amount of playtime for your money, and it's almost entirely quality playtime. There are a few snags-- there are maybe two dungeons more than there need to be, and I had to cheese a couple of the last fights by using damage dealing items. Overall, though, I found the story to be quite engaging, and the battle system has had a lot of thought put into it. Definitely worth it for the price, and it's a shame that it has so few reviews.
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