No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
An arena hangs between the sky and the deep. Pick a side and take it. Mythic Clash is a short-form duel game. A clash runs as a series of rounds, and every round draws a different trial — reflexes, memory, timing, nerve, luck. Win and Momentum swings your way. Lose and it swings back. Reach 100 and the arena is yours. The arena is not a backdrop. It answers. • Swear to the GODS or the TITANS, then choose an aspect — Lightning, Sky, Order, Divine Power, Earth, Fire, Chaos or Ancient Power. Each one changes how the whole clash plays. • Five trials, drawn at random every round: – Reflex — strike only the sigil the storm demands, while false ones drift among them – Titan Break — a fracture sweeps the seal; strike it dead centre and the stone splits deeper – Divine Memory — the runes light, then the dark takes them; give them back in order – Fate Roll — three mythic dice hang in the air until you swipe them down; the combination decides your fate – Temple Duel — read what the temple demands and raise a tier with every right seal • Momentum, not a score bar. A live current runs through the arena. Cross 25, 50 and 75 and the world reacts — the sky glows, lightning gathers, or the floor cracks and fire pours through. • Mythic Events strike unannounced. A Titan Awakening shakes the interface and swells the rewards. The Underworld Gate doubles the swing. Chaos Storm rearranges the ground under you. • Boons and aspects that actually change play — absorb a defeat, bank Momentum before the first round, double a flawless trial, or buy yourself extra seconds. • Your Mythic Chronicle. Every finished clash is carved into its own tablet: victor, score, peak Momentum, aspect, boon and the omens that appeared. Scroll back through your whole history. • Six titles to climb — Initiate, Myth Walker, Arena Champion, Divine Challenger, Titan Breaker, Mythic Legend — and each one adds a new layer to your personal artefact. • A living Mythic World. Sky Temple, Ash Valley, Forgotten Ruins, Storm Reach, Ember Deep and the Gate of Bones change hands as the Faction Power balance shifts with your results. • Practise any trial on its own in the Temple, without staking a clash.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4 | 80% | $0.99 | |
| — | 1 | 100% | $1.99 | |
| — | 1 | 100% | $8.00 | |
| — | 2 | 100% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 2 | 100% | $4.99 |