
Myth Requiem is a mythology RPG with idle and auto-battle mechanics. Lead legendary heroes like Ulysses and Sun Wukong, explore ancient realms, and build a living bestiary by capturing, battling, and cataloging hundreds of legendary creatures in a story-driven quest for divine power.
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What if every legend you've ever read was merely the prologue to your own story?
Myth Requiem is a mythology exploration RPG with idle and auto-battle mechanics, where you command a growing company of legendary heroes on a quest for vengeance and redemption. Travel through living mythologies, battle ancient beasts, and relive epic tales from across cultures and eras. From the Epic of Gilgamesh and The Odyssey to the Legend of Fuxi and Nuwa, your journey will weave through the foundational stories of humanity; told with respect, style, and imaginative flair.
Explore the mythologies of ancient Greek, Norse, Chinese, and Egyptian civilizations, each with its own distinctive art, creatures, and cities. Go even further into Japanese, African, Mayan, Arabian, Aztec, Celtic, Hindu, Incan, Native American, and other mythologies: each offering unique challenges, enemies, and questlines.
Capture, battle, and catalog hundreds of mythological creatures, each with its own lore, descriptions, and deep ties to its culture of origin.
Fight alongside a growing roster of legendary heroes, including:
Sun Wukong, the Monkey King
Hero of Alexandria, the father of automation
Saint George, dragon-slayer on a personal crusade
Nut, the Egyptian goddess of the sky, shattered across the stars
Ulysses, the wandering hero
Each companion features a unique progression system tied to their myth and personal arc. (For example: Saint George grows stronger as he slays dragons; Nut’s story involves stargazing and solving cosmic puzzles.) Discover over 15 more heroes who will join your journey.
Deploy your party and let them fight while you manage abilities, synergies, and divine blessings. From fast-paced skirmishes to massive battles involving thousands of units, Myth Requiem combines idle mechanics with rich tactical customization.
Collect enchanted artifacts, relics, and ancestral music inspired by real-world mythologies. Every item has a backstory and contributes to your party’s strength and your understanding of the world’s mythic heritage.
Embark on an epic saga where your choices shape your destiny. Your companions evolve, mythologies respond to your actions, and you’ll relive legendary tales with a fresh, immersive twist, all while staying true to the original myths.
Ulysses' journey to Ithaca is over, but his war has just begun. Upon finding his kingdom in ashes, a name echoes through the rubble: Hellequin and his Wild Hunt. Vengeance is the only path forward, but to confront a living myth, Ulysses must attain a power beyond mortal reach; the one sealed within Pandora’s Box.
To unlock it, he must earn the favor of the four great pantheons. From the wisdom of the Chinese and majesty of the Egyptians, to the fury of the Norse and the glory of the Greeks; only with their blessings can he unleash hope… or doom.
With your legendary crew at your side, you will sail aboard the Skíðblaðnir: the mythical ship that traverses land, sea, and sky; uncovering lost cities, battling monstrous foes, and rewriting the fate of gods themselves.
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Languages: English, Spanish - Spain
Reviews
This is an amazing game for being completely free. It connects multiple systems in a fun way, provides lots of interesting lore around the myths and hooks you up with its "one more quest" loop. I had a fantastic time playing it and I am already looking forward to the next chapter.
I very much enjoy surprisingly deep autobattler/idle incremental. It took about 8 hours to complete the game's release base story content on normal difficulty, though I am quite far from completing all the quests and collections. The style is very endearing, and I found myself spending quite a lot of the idle time working my way through the bestiary and enjoying the art. It is a game that doesn't take itself too seriously, but isn't simply goofy. The plot and characters are whimsical without being just silly, and it very much reminded me of good theater. There is an enormous amount of music, and I was not once disappointed in a new track that I found in a chest. The user interface seems quite customizable, though I really didn't feel the need to change much because the starting layout was very intuitive and the tutorial was thorough enough that I didn't feel lost. There are a ton of statistics for characters, though I didn't ever figure out exactly how forging the captured creatures affected those numbers. I played this game on initial release on my steam deck. There were a few kinks, such as certain libraries occasionally not wanting to open and a few dropdown selections being fussy. Otherwise the game seems fully playable on that platform. In fact, I found the digging minigame to be quite enjoyable using the touch screen. I am so excited to play more of this game as more content releases, and I wish the creators the best of luck in this and their other endeavors.
Впечатлила. Особенно падения до 1 FPS в боях, неожиданно. (Mac M1). А так интересно
Good game, a bit short as of writing this. But I want to see what comes next.
Fun.
I like this game.
I like it. I wasn't sure what it is but after trying it it seems interesting. Basically it's some collection of mythologies and some adventure added on top of it where you try to defend the world from some evil by collecting a lot of different stuff. All the different mythological beasts complete with their lore descriptions, different letters/words from different languages, etc. There are also several characters and you can control what they are doing - mining for resources and artifacts to upgrade your power, writing to collect words and upgrade their stats, doing music to also increase their stats or exploring the world in a party to capture all the enemies and progress the story. Capturable enemies depend on season (changes every real life day) and weather/time of the day (changes every 2 hours) so it kinda spreads out the things you can do as you can't just complete the area and forget about it in one go. It has some issue with slowing down after an hour or so so restarting every hour is recommended. It's weird it has such an issue because one of the difficulty modes requires you to keep the game on 24/7 to progress, but it doesn't bother me much as I only play it actively for now. I enjoy collecting stuff in games so this game is great for me.
just <3
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