
Dive into a hidden object adventure with unique tasks, puzzles, and a riveting story. Join elite detectives in a secret organization, uncover hidden treasures, and solve crimes across the globe.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal**languages with full audio support
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Looks like quick-made port of mobile game to PCs. Game has its pros, but cons are "heavier" here... Music and sounds are simple, can't say that they are completely bad, but I didn't "enjoy" them. Just ok. +Pros: Good graphics. There is a diversity in puzzle types {lots of interesting ones}, diversity in objects on the HOG scenes {too easy though}. Didn't get the feeling of "repetitiveness" {and this is cool}. Game has at least SOME plot. -Cons: Bugged mode: you simply can't normally play the levels in "sepia" mode, so you have to quit such levels and thus lost your energy in vain {or have to randomly click on your screen to collect hidden items even if you don't see them on their places} . Bugged energy recovering {often does not recover if you turn-off your PC}. Energy is needed for playing levels. Usually it recovers pretty slow though {unless it gets bugged when you launch it next day and see that all initial booster potions are ON again :) }. Game has plenty other bugs {adding each other as in-game friends feature doesn't work, etc}. However you regularly receive pop-up windows about purchasing some dumb in-game stuff like hints for plenty of real money... There are millions of collectibles in this game. I like collect things in games, but it is "too much" here. Literally hundreds of things with so rare chances to get them {plus, it is made as several types of gambling...}, but you need that things to fulfill some regular popped quests... And seems like none of them is "forever" in your inventory as "a trophy": all the collectibles are one-time items for using to boost/to create something, so if you want to actually have a collection AND fulfill quests, then you need to spend MUCH time even for 1 kind of item... [b]In total:[/b] Can't recommend this game. Seems like a good start of porting to PCs some HOG, but then abandoned. There are some other free games with lots of different puzzles, online limited-time quests, rewards, lots of collectibles, etc that are better than this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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Benzersiz görevler, bulmacalar ve sürükleyici bir hikaye ile gizli nesne macerasına dalın. Gizli bir organizasyonda seçkin dedektiflere katılın, gizli hazineleri ortaya çıkarın ve dünya çapındaki suçları çözün.
Peccato era uno dei più carini ma almeno da pc è pieno di bug,di missioni non fattibili loggandosi solo con steam e piccole microtransazioni nascoste...il resto è molto carino.magari testatelo giusto perchè è gratis ma perdete ogni speranza o voi che entrate D:
I like this game with the exception of one thing. The "Sepia" mode does not function properly. In order to pass the level you have to use hints (vacuum, paintbrush, magnets, etc...). I have been playing since October and I see that other players have commented about this in the past but it hasn't been fixed yet. Other than that , its ok.
Spätestens bei dem Hinweis, dass man mit zwei Fingern in das Spiel zoomen kann, ist klar, dass es nicht für den PC gemacht ist. Eine andere Möglichkeit, um das Bild zu vergrößern, habe ich nicht entdecken können. Eine Aufgabe ist, über die Ermittler-ID eine Spielfigur auszusuchen. Die ID soll in der linken oberen Ecke sein. Entweder bin ich blind, oder es gibt sie auf dem PC nicht. Fazit: Obwohl ich Wimmelbilder eigentlich sehr gern spiele, ist mir die Lust bei diesem sehr schnell vergangen. Musik und Sound lassen sich von der Lautstärke nicht anpassen, aber wenigstens kann man sie ganz abschalten. Sehr früh müssen Diamanten eingesetzt werden, was für mich ein Hinweis auf ein im späteren Verlauf wohl reines PtW-Spiel ist. Die halbe Stunde, die ich gespielt habe, war verschenkte Zeit. Der einzige Pluspunkt ist, dass es kostenlos spielbar ist.
basically your run-of-the-mill facebook/mobile game. a little laggy, a little slow and chucked full of "well, if you want to advance faster, maybe a little irl money would grease the wheels for yas." like i said, your average fb/mobile game. for that reason, i can't honestly recommend this game. if we were allowed to leave a neutral review, that would be one thing. but alas, we are not. so it's a no from me then. i may/may not continue to play it when i'm feeling brain-dead, but eyah, no recommendo from me.
Mystery Society 2: Hidden Puzzles, developed by Rolltower and published by Matryoshka, positions itself as a content-heavy casual puzzle experience that expands on the traditional hidden object formula with a mix of additional mechanics and social features. At a glance, it offers exactly what fans of the genre expect—busy, detail-rich scenes filled with cleverly concealed items—but it quickly becomes clear that the game is trying to be more than just a straightforward search-and-find title. It layers multiple systems on top of its foundation, creating an experience that is broad in scope, though not always consistent in execution. The core gameplay revolves around hidden object challenges presented in several variations, including standard word lists, silhouette matching, and image-based searches. This variety helps keep the early stages engaging, as players must constantly adjust their approach depending on how objects are presented. The scenes themselves are colorful and densely arranged, encouraging careful observation and sometimes trial-and-error scanning as you learn the visual patterns of each environment. There’s a steady rhythm to these segments, and for players who enjoy methodical gameplay, the act of clearing a scene can be satisfying in a quiet, almost meditative way. To prevent monotony, the game introduces a wide range of supplementary puzzles, such as match-3 levels, memory-based challenges, and spot-the-difference activities. These additions provide short breaks from the main loop and help create a sense of variety, but they also contribute to a somewhat fragmented identity. Rather than building on a single strong mechanic, the game spreads its focus across multiple systems that don’t always feel fully developed. While each individual mode is functional and occasionally enjoyable, the lack of deeper integration can make the experience feel more like a collection of mini-games than a cohesive whole. The narrative attempts to tie everything together through the concept of a secret society of detectives solving mysteries across different parts of the world. This setup gives the game a sense of progression and purpose, as players unlock new locations and encounter different cases. However, the storytelling itself remains fairly light, serving more as a thematic backdrop than a central driving force. Characters and plot elements are present, but they rarely evolve in ways that significantly impact gameplay or create lasting emotional engagement, leaving the focus firmly on the puzzles rather than the narrative. Progression systems revolve around collecting items, completing sets, and unlocking new content, with additional layers such as trading and social interaction adding a community-driven aspect. These features can extend the game’s lifespan, especially for players who enjoy completionist goals or cooperative elements. However, the presence of energy mechanics and time-gated progression can interrupt the flow, particularly during longer play sessions. This design choice, while common in free-to-play titles, feels somewhat restrictive in a PC environment and can make the experience feel artificially slowed. Visually, the game delivers exactly what it needs to, with vibrant, cluttered scenes that are easy to read while still offering a challenge. The art style is polished enough to support the gameplay, even if it doesn’t stand out as particularly distinctive. Sound design is similarly understated, providing background music and effects that fit the tone without drawing much attention. Together, these elements create a functional presentation that supports the gameplay but rarely elevates it. Technical issues and occasional inconsistencies further affect the overall experience. Minor bugs, interface hiccups, and uneven pacing can disrupt immersion, especially in a game that relies heavily on repetition and smooth progression. While none of these problems are catastrophic on their own, they accumulate over time and contribute to a sense that the game lacks refinement in key areas. In the end, Mystery Society 2: Hidden Puzzles offers a substantial amount of content and a wide range of activities that will appeal to casual players and fans of hidden object games. Its accessibility and variety make it easy to engage with in short sessions, and there is enough here to keep players occupied for a while. However, its scattered design, reliance on familiar mechanics, and occasional technical shortcomings prevent it from standing out within the genre. It works best as a relaxed, low-commitment experience rather than a deeply immersive one. Rating: 6/10
The main map screen only ever shows a portion of it. No matter what I've tried, mouse wheel, keyboard, zoom window size, I can't change the extent of the displayed area. Collecting materials requires playing the same map over and over again. It's not fun, and sometimes it gets annoying when you can't find materials. Because it's not fun at all, you can't play it and just end it, and won't want to recharge.
Бесплатная игра на поиск предметов. Достаточно быстро взламывается через Artmoney и сразу получаешь полноценную игру считай. Минус сюжета нет и достаточно скучная. Посоветую ли я данную игру, нет. Есть гораздо приятнее игры на поиск предметов. Тут лишь ставлю плюс за старания разрабов.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.