
A roguelike single-player card game where you battle fierce creatures in turn-based combat. Win battles to improve your cards, and build a powerful deck capable of defeating the demon that opened the portal to hell.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
Plus c'est dur, meilleurs c'est !
GAME IS DECENT BUT THE RUNE SYSTEM FOR ADDING RUNES TO CARDS DOESNT WORK
Super petit jeu pour passer le temps, on en deviens vite accro !
La difficulté est incroyable! On sait pas où on va, à chaque nouveau combat on se dit "oh m***" et plus on va loin, plus on a envie d'en relancer une et faire la run la plus épique possible ^^ Je suis arrivé au premier build, le jeu évolue vite et la dernière Maj améliore beaucoup l'interface et l'équilibrage, en tout cas pour le Guerrier. Et je vous donne rendez-vous au premier boss de la Forêt Noire... En tout cas c'est impressionant pour une équipe de 3 en quelques mois!!
Didn't do it for me. - No explanation on how to play, what icons means, etc... Most of the stuff is really nebulous. I give 2 poison to an enemy, there is no indication on when this will trigger (begin or end of a turn?), later on I replay the card, gives two poison... the enemy is still at 2 poison instead of 4 ???). There is a general lack of mouse hover tooltips. The game uses icons without telling you what they are. At game start, you chose your character and there are three icons to choose from... something? Is it difficulty? Who knows... - Deck building is terrible. After each combat the game gives you a choice of... ONE... card. ONE. You take it or leave it... What?! - Audio is lackluster. No bass whatsoever, and a lack of audio feedback on most things you do. Nothing feels satisfying. - Text is tiny, really hard to read. - UIX is not great either. Cards that can only affect you still require you to slide them on your character (and the box for that is finicky, you can often miss because it requires you to go all the way to your character). There is also not much of a feedback when targeting stuff. There is some zone glowing at their feet but again, it doesn't feel great. Like I said, the game lacks "juice". That's it. Can't say much about the rest of the game, maybe it gets better but I have no desire to play it more after only one game. I'm currently playing Slay the Spire II, and I know it's unfair to compare a small indie game probably made by one person... but the dev should play it and take inspiration.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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