
A lonely cloaked being called Mole services instructions from what he believes is the voice of God. As he wanders a desolate, otherwordly underground his faith is tested as he must deliver a baby.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
лучше не заказывать мухоморы с вайлдбериз
Ähm Okay ?
Чтооооооооооооооо хотел скзать автор?!, чтооооооооооооооооо, хотел сказать автор?!???!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A little brighter option will make everything perfect
You put a slide puzzle where there's a chase scene (and the guy can walk THROUGH the blocks) but not only that, but then have these things that move and BLOCK THE WAY AND CAN TRAP YOU WITH YOU UNABLE TO DO ANYTHING ABOUT IT.
its certainly an experince. though very short. Ost is actually pretty interesting though.
Not interesting in the slightest after the 5 minute mark. A waste of your time, don't bother.
I interpreted the meaning of this game as being very grim, cruel, and nihilistic. Pointless shock ending with little character development or payoff. Events occur and occasionally mirror each other, but rarely with interesting expansion or development. Some of the symbolism seems, IMO, incoherent, or at least scattered to the point of incomprehensibility. Random edgy things happen for seemingly no reason. It feels like the narrative itself has little to no sympathy for its protagonist, which made me emotionally recoil once he started delivering jokey lines about how he "kind of likes" being laughed at in the middle of a dramatic situation. The bizarre way that sensuality and faith entwine with his violence felt edgy and silly instead of disturbing, and it also comes completely out of nowhere. It might have worked better if it had been set up properly, but the whole encounter with the mouth is very tell-not-show and still gives us little information about Mole's background or why he became the way he is. This wouldn't be necessary for every character, but here we're presented with a character who, according to the Mouth, "internalized" the suffering inflicted on him by "[becoming] a predator," and there's really not much else in the game that could lead you to that conclusion on your own. Even Mole's violence feels pointless and random. Is he struggling with the meaninglessness of existence and channeling that into something unhealthy? Is this about the dangers of substituting your selfhood for something fickle and external instead of claiming your own will in the world? I have no idea, because there isn't enough here for me to go off of. I wouldn't usually nitpick this much, but this game presents itself like it's trying to say something. I'm trying to believe it! Unfortunately, if it is trying to say something, I don't think it succeeds. The game says nothing profound or interesting about faith once you realize it's only functioning as a portrait of one warped individual's mind instead of reaching for anything broader or archetypal. I might have found this cool as an edgy atheist 13-year-old, but instead I left this game with a curdled feeling in my gut and a desire to forget the entire experience. That being said, the aesthetic is interesting, and the game does establish a unique atmosphere in its opening minutes. I wish there were more scenes like the one where Mole looks out at the lights of the city, or delivers a sermon to no one. If this ever got expanded, I'd like to sit in the loneliness of the tunnels for a little longer—gradually chipping away at canned food supplies, performing mundane daily chores, having nightmares. This might've given the developers more room to develop their ideas. But as it stands, there's just not enough meat on this game's bones.
Игра 'My Hole is a Mouth of Dirt' - это безумное, затягивающее и абсурдно смешное порождение геймджема. Концепция сама по себе вызывает улыбку: управлять дырой, которая ест все подряд, и растет в размерах! Геймплей прост, но залипателен. Просто перемещаете дыру по экрану, поглощая объекты, от травы и кустов до заборов и машин. Чем больше ешь, тем больше становишься, и тем больше можешь съесть. Визуальный стиль нарочито простой, даже примитивный, но это лишь добавляет очарования игре. Музыкальное сопровождение ненавязчивое и хорошо подходит под происходящее безумие. Несмотря на свою простоту, игра обладает высоким реиграбельным потенциалом. Постоянно хочется посмотреть, как можно вырасти еще больше, и какие новые объекты можно съесть. Это отличный способ скоротать время и просто отдохнуть, не напрягаясь. В общем, 'My Hole is a Mouth of Dirt' - это короткая, но запоминающаяся игра, которая точно заставит вас улыбнуться. Рекомендую всем, кто ищет что-то необычное и глупое, чтобы развлечь себя.
I found every twist/horror element funny. Not really scary, but I enjoyed it. The music was top-tier, and the art was fine.
Momentum
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