No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Second Life is a life-like game. In game, players can experience different kinds of massive events, different families, can have children and pets, will have grandchildren, from the beginning of the baby, your attributes will change with various events, of course, you also have many choices to do, depending on what kind of person you want to be.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Second Life is a life-like game. In game, players can experience different kinds of massive events, different families, can have children and pets, will have grandchildren, from the beginning of the baby, your attributes will change with various events, of course, you also have many choices to do, depending on what kind of person you want to be.
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Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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