
Set over the course of roughly a week, you play as a young girl who has been living in a shelter all her life. The outside world is infected with a deadly disease. Society is in chaos. Fortunately, your papa is protecting you.
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd like to state that there is real talent and effort put into this game. However, certain creative choices are highly insensitive and made me wonder why anyone would think this is a good idea in the first place. [h2] The Positives [/h2] This short experience really excels in creating tension and dictating how the player should feel in a certain moment, showing critical knowledge of what makes horror work. Whether it be subtle details like alternating the usage of "Papa" and "Father" to represent a loss of childhood innocence, or having the child take care of plants to represent how she would have to take care of another living being despite her age (not sure if this is intentional), this all shows that deliberate efforts were made to create a real psychological horror experience. But with additional context, the game's flaws really shine. [h2] The Overwhelming Negatives [/h2] This story bears heavy resemblance to the Fritzl case, where Josef Fritzl had held his daughter, Elisabeth Fritzel, captive for 24 years. The layout of the "dungeon" as well as the pregnancies are simply borrowed from this tragedy, which feels EXTREMELY insensitive to the REAL victims of this case, as well as any other victims of CSA. Using a real person's trauma to create a game that just retells their story with a fresh coat of pixelated paint seems disrespectful, intentional or not. Nothing about "my eyes deceive" attempts to properly confront the healing process, rather it opts to deploy shock value to tell a dramatic story, and shies away from actually engaging with any sort of complex narrative that one would assume from a topic this heavy. The climax of the story simply ends by dropping a fairly obvious bombshell you could see coming a mile away, and conveniently ends right there with no attempt to even make an actual statement on sexual abuse. It's almost voyeuristic in a sense where it simply states "bad things happened", and expects the VHS filter and generic gameplay to allow the audience to feign ignorance to the sheer lack of effort into making a game that actually attempts to discuss CSA, rather than relying on its infamy to create an empty emotional crescendo. It almost begs the question; What sane person would see one of the most disturbing criminal cases in modern history and decide to recreate it in a video game format?? When this is an event that actually affected real people???? [h2] Conclusion [/h2] All in all, this gameplay loop has been done to death and is truly nothing to write home about. It's obvious that the creator(s?) had simply thought of making a game that makes you uncomfortable, but didn't think about much beyond that. This game reeks of poor taste, and I really hope that in future endeavours, they try to handle such subjects delicately and attempt to actually discuss recovery, rather than tacking on a message about recovery in the credits that simply wasn't present in any part of the game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommended? Yes... somehow. I kept waiting for the monster to show up. Turns out, the monster was the truth. My Eyes Deceive isn't scary because something is chasing you. It's scary because it slowly strips away your hope that there's a rational explanation for what you're seeing. Every revelation sinks deeper than the last, until you're staring at the screen wondering how a story managed to make you feel physically sick. The horror isn't supernatural. It's human. The moment the game reveals what's really happening, I genuinely had to stop for a minute. Few horror games manage to replace fear with disgust so effectively, and somehow that's even worse. There are no cheap tricks here - just a slow descent into something rotten enough to stay in your head long after the credits roll. I finished the game. I wish I could uninstall the memory. 10/10. My eyes recovered. My brain didn't.
For a free horror game it’s pretty decent. The game is very disturbing and dark, although it becomes obvious what kind of experience it is going for almost from the very first minute. The gameplay is really boring and doesn’t offer much variety, but I actually liked the concept and the way it was executed. The atmosphere does a good job of carrying the experience and keeps things interesting despite the simple gameplay. The ending is a classic shocker and works quite well for this type of game. For a free horror title it’s definitely worth checking out.
I really like this game; it's very interesting, and the story is heartbreaking. It's terrible to think that people actually go through this kind of trauma. I highly recommend trying it to fully understand the message. Truly great storytelling by the developer.
I'm sure this dev meant well and didn't have any kind of malintent when making this, but when I see people praising this game to no end as some super deep and moving thing, I think of that Family Guy clip where Lois just says "9/11 was bad" and the audience cheers. This game isn't saying anything we haven't heard a hundred times before. Its literally just "child abuse is bad", but pretends like what it's saying is some kind of earth-shattering commentary. The only reason I can give to play this is to learn how NOT to write a message into a game. Its so preachy and pretentious that it has a whole wall of text at the end basically explaining the point to you. This game sucks. also i was abused as a kid too so any of the game's defenders can't use the "youre just an insensitive prick that doesn't know what its like!" defence on me :3
its sad, i hate it but its reality, this happens, it sucks.
great game, would not recomend
Very trippy and actually had me pretty scared at times. The ending would've been more impactful if it didn't rely on shock to have an impact on the player. Overall pretty good for a free horror game
Okay, so My Eyes Deceive. I went into this one after watching Markiplier’s playthrough, so I kinda knew what to expect; but man, actually experiencing it firsthand? That hit different. First off, this game is heavy. Like, really heavy. It’s inspired by the infamous Fritzl case; if you know, you know; and they didn’t hold back on the details. The basement layout? Nearly identical. The house exterior? Spot-on. But here’s where it gets even darker: instead of an adult victim, the game puts you in the shoes of a small child. And yeah, that choice hurts. I’ll be honest,, I didn’t enjoy playing this, and that’s kind of the point. It’s designed to mess with your nerves, to make you feel trapped and uneasy, and it works. The atmosphere is suffocating, and the writing… well, it’s not great. Some of the dialogue and pacing felt clunky, like they were banking too hard on shock value without polishing the script. But visually? The old-school graphics actually pull you in,, there’s a creepy charm to the retro style that makes everything feel even more unsettling. Here’s the thing: this game isn’t for everyone. If you’re sensitive to dark themes; especially abuse and confinement, please, please skip this one. It’s a lot. And on top of that, the nightmare sequences? They messed with my head and my stomach. The disorienting visuals actually gave me motion sickness, which… not fun. So yeah, My Eyes Deceive succeeds at what it’s trying to do; it’s oppressive, disturbing, and leaves a mark. But whether that’s a good thing? Depends entirely on what you can handle. Personally, I don’t think I’ll be replaying it anytime soon. Proceed with caution....
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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