
Welcome to My Dad Left Me, a sequel to Scuffy Game that no one on Earth asked for.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so bad that my father, who abandoned me at 7 years old, came back home just to smash the computer on which I was playing it and then abandoned me again!
My dad came back!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
aMy Dad Left Me is an unexpectedly delightful puzzle-adventure game with a quirky sense of humor and an emotional edge. Despite the seemingly somber title, this indie gem flips expectations by delivering a light-hearted yet thought-provoking experience that captures the challenges of childhood in a playful, nostalgic way. Story & Premise: The game puts you in the shoes of a young protagonist whose father mysteriously vanishes one day, leaving behind a trail of strange notes, odd items, and a curious array of clues. It's up to you to navigate a suburban landscape full of surprises and hidden secrets to piece together why he left and, more importantly, where he went. What makes the narrative engaging is its balance of emotional weight and charm. The protagonist’s reflections and commentary—filled with a mix of humor, frustration, and longing—give the player a deep sense of connection. The game excels in its ability to transform what could have been a melancholic experience into something whimsical and filled with wonder. Gameplay: My Dad Left Me excels in its gameplay mechanics. At its core, the game is a puzzle adventure, blending point-and-click elements with platforming challenges. The puzzles range from simple object interactions to more intricate challenges that require careful exploration and creative problem-solving. The clues left by the protagonist’s father are often both cryptic and humorous, encouraging players to think outside the box. While some puzzles can be head-scratchers, they rarely feel unfair, and the sense of accomplishment when you solve one is immensely satisfying. The environments are charmingly hand-crafted, giving off a retro vibe with their vibrant colors and nostalgic suburban settings. Whether you’re rummaging through your childhood bedroom, searching for clues in the local park, or sneaking into the neighbor's garage, there’s a sense of adventure and discovery around every corner. Graphics & Sound: The art style is simple but effective, utilizing a cartoonish, almost storybook aesthetic that fits the narrative perfectly. It’s not a graphical powerhouse by any means, but the charm lies in its minimalistic approach, with each area designed to evoke a specific mood or memory. The sound design and soundtrack complement the game beautifully. The music switches between upbeat, whimsical tunes during exploration and quieter, more contemplative pieces during story segments, adding an emotional layer to the experience. The voice acting (or, in some cases, the lack thereof) fits the overall tone, using clever text dialogues and sound effects to convey the protagonist’s emotions. Verdict: My Dad Left Me is a heartwarming and witty adventure that captures the innocence of childhood curiosity while exploring deeper themes of family and self-discovery. The puzzles are engaging, the story is touching, and the overall experience feels like a trip down memory lane with a twist. Despite its short length (clocking in around 4-5 hours), it’s a journey worth taking—one filled with humor, nostalgia, and just the right amount of heartache. If you're looking for an indie game that stands out with its narrative and charm, My Dad Left Me is a delightful pick. Just be prepared for a few tear-jerking moments amid the laughter. Pros: Clever puzzles with a nostalgic setting Whimsical and emotional storytelling Charming art style and music Cons: Short length might leave some wanting more Some puzzles may feel a bit too abstract Overall Rating: 4/5
"My Dad Left Me" is a garbage tier asset flipped FPS game where the developer appropriately indicates that "nobody asked for it", and it's easy to see why. This is a very lazy asset flip effort, and while it's not a scam as the developer isn't trying to get people's money for this, just like cash grab asset flips, it doesn't have any value as a serious PC game. Most of the reviews are joke reviews making fun of the game because of how bad it is, and the joke reviews are more amusing than the actual game. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer admits this is an insincerely made junk game polluting Steam for no reason. This kind of pollution is harmful. It gives indie devs a bad name. It pollutes the Steam store, creating garbage game entries and taking up visibility and marketing space from genuine developers who do the right thing and create meaningful gaming experiences for gamers. It makes it harder for gamers to find genuinely made games. And the developer has the arrogance to try to defend the harm they're causing to the industry with this garbage. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Needs More Ducks
sex button!
Game is kinda aigh... just waiting for the sex update :/
This game took my dad away 0/10
This game was the 2nd biggest emotional roller coasters I have ever been on. (First of course being when my dad actually left.) The music was 5000000000000 times better than Doom and the enemies literally made me SH*T myself.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.