
Music Boy 3D is a rhythm-based 3D runner game with the unique webcam head-tracking technology. This game is distinguished by the accuracy and interactivity of the sound.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[strike]Perfect Great Decent[/strike] [h1]☑☑☑ Painfully Average ☑☑☑[/h1] [strike]Garbage[/strike]
Fun, and interesting 3D music runner. +Interesting art style +Nice soundtracks +Ability to add your own music +Challenging Overall it's a good game worth the cheap price.
Check out the video I made for this game, contains my experience pretty much: https://youtu.be/X9FdH9H_4Jw Let me start this review with one thing. It's so nice to see a priced game in the newly released section of steam that doesn't make me frustrated after playing it. The title screen isn't very visually appealing and the main character gives me a chuckle with how silly he looks, but then you get to the actual gameplay and it's there where you realize this game has a lot of potential. This is a game that, as far as I can tell, was made by one guy, probably utilizing a game creating engine of sorts but that's besides the point. The gameplay is just fun. It's actually fun. It's so damn refreshing to see a newly released indie game that's fun. The game plays out like a 3D runner version of guitar hero as you press keys to a beat and dodge obstacles and collect the little shapes to keep the music playing. I had fun with the included tracks, and actually making my own level by importing a song from my computer was fun as hell. Properly making a level does take time as you have to manually go into the song file and ad little ticks for each beat (per instrument type) to accurately get a good representation in the level. I rushed the level I made yet even still I had a blast playing it and beating it. My only complaint is there's no checkpoint system that I know of, and songs can be kind of long (3-5 mins in length) so having to beat it all in one go can be rough, especially if you're trying to collect ALL the shapes to keep that steady music flow. Perhaps there's an appeal to some in a challenge like this, but it was a tad bit much to me. Maybe make it an optional setting of sorts? The game's graphics aren't the most visually pleasing. I'm not sure if the creator used recycled assets from the game engine they used or made their own. Either way the graphics work, they're not the greatest, but they work. If they were made by the creator himself, then they're a very good start that he could approve on later. I really hope a community of sorts can form around your game because that's what will really keep the game alive. If you have a community creating song maps via the level editor for people to download off the workshop or something, kinda like geometry dash, then there's a lot of replayability here. Maybe in the future you can complicate the levels a bit more too like how geometry dash does. More obstacles, maybe add vehicle sections or something? Upside down portions? Idk. Its up to you man on how you wanna go with your game. Just giving advice. Overall I enjoyed this game and I hope it does well for you man. Anyone considering buying this game? I'd recommend it.
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Modeled estimate over time.
Music Boy 3D, benzersiz web kamerası kafa izleme teknolojisine sahip, ritim tabanlı bir 3D koşu oyunudur. Bu oyun sesin doğruluğu ve etkileşimi ile öne çıkıyor.
0/10 why open my camera when the game start 游戏正式开始时会自动打开笔记本摄像头,行为太恶劣
gamesense
☀️
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Music Boy 3D" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] This garbage asset flip was a failed attempt to blend endless runner mechanics with Guitar Hero QTE mechanics as well as a bizarre attempt for the developer to turn on people's webcams for whatever interest he had in that. Creepy, isn't it? So, "Music Boy 3D" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer", even the basic game itself is flipped from an endless runner tutorial/demo asset pack... and the "borrowed" assets the developer dumped on top of it are all random and mismatched... it's a dogs breakfast. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Music Boy 3D", and this kind of asset flipping never results in games that have quality or value for PC gamers. The developers abandoned this 6 years and 4 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $4 USD for this.... trying to get YOUR money for someone else's game assets. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
když netrefíte sekne se hudba což se běžně stane, takže při hře často trháná přerušovaná hudba která za chvíli leze na nervy jinak jako ranovka nic moc...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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