
Museum of Symmetry is a room-scale 20-minute narrative VR experience featuring 2D animation in a 3D playground. Come and meet vivacious characters on a kaleidoscopic joyride through landscapes of earth, fire, wind and water. There are no rules here. Just enjoy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simetri Müzesi, 3 boyutlu bir oyun alanında 2 boyutlu animasyon içeren, oda ölçeğinde 20 dakikalık anlatımlı bir VR deneyimidir. Gelin ve toprak, ateş, rüzgar ve su manzaralarında sürekli değişen bir keyif yolculuğunda canlı karakterlerle tanışın. Burada hiçbir kural yok. Keyfine bak.
Trippy and colourful experience
Probably the most interesting VR aesthetic experience i've had so far.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really short but super cool experience. Love the nostalgic Rocko's Modern Life looking style and the voice acting is very satisfying! My only regret is not being high while playing through it the first time. If you haven't already, check this game out. It's free.
Experienced in the quest 2 via steam VR. I loved this game, very cute and magical. Although I wish I could have been able to move in the game instead of it being locked to RoomScale movmenet.
"Museum of Symmetry" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Museum of Symmetry" is a software application that presents a poorly made art exhibition. This is another godawful VR youtube video being shoved on Steam as if it was a game. They can't even bring themselves to try call it a game, it's an "experience"... yet they deliberately pushed this Youtube video into the "games" section of Steam. We get this non-game shovelware on Steam whenever film school dropouts are desperate for anyone to give them validation, so they publish their short film on Steam because nobody watches their garbage on Youtube. There was a video section on Steam, but it's deprecated and basically closed, so failed filmmakers seem to just try to abuse the Steam games section instead. Why is this good for gamers? It's not. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software/non-game "art experiences" on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience"/Youtube video being published in the wrong place. Publishing Youtube videos on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected film school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 8 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
It looks cool but I cant play it as my play area is too small. So it's a bit of a wasted purchase really.
值得体验,感觉像是磕多了
This game looks really cool - I love the hand-drawn style, the colors, and the music. Unfortunately if you're in a small room it's impossible to play. There's no way (that I've found) to move without actually walking - no scrolling, no point-to-teleport. So if you have very little room to play in, as I do, you can't get anywhere.
This is a short, simplistic experience with only minor interactivity but it's free, looks great and is well-made. It does require some roomscale space but not nearly the 3mx3m suggested. 2mx2m should be enough. You just have to reach forward and touch a few things around yourself at certain points. Definitely give it a shot if you have the space.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.