
Multiverse Designer is a 3D virtual tabletop and map creator, a unique toolbox for storytellers. Create any kind of scene, environment, character or cutscenes you can imagine, for any setting from fantasy to sci-fi, horror, cyberpunk..., in the most immersive RPG experience you've ever played!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This is the player edition of Multiverse Designer. This edition allows players to join games created by their GMs for free (check the FAQ below for more details). This version does not include the ability to create maps or host online game
Multiverse Designer is an innovative 3D virtual tabletop and map creator, a unique toolbox to empower storytellers and create the most immersive RPG experiences. Create maps for various settings of up to 64km2, selecting from nearly 10,000 3D assets. Save hours of your time creating awe-inspiring setpieces thanks to its intuitive drag-and-drop UI; or customize everything to its finest detail, from texture to lights or colors.
You can choose use one of the 8 massive pre-designed scenarios (Cities, Dungeons, Forests, Castle, Jungle, Spring, Rock Hills and Desert) to a create a new map from the ground or use one of the 80+ included maps on your own creations, be it taking parts of them or just basing on them as inspiration. Put your players or yourself in the heroes' boots, exploring your creations with dynamic lights and shadows. You can even create epic cutscenes with animated assets, camera angles and dialogues!
Use your creations to play any game, any genre, any setting -- from fantasy to sci-fi, from horror to comedy. Multiverse Designer includes Criteria, an easy-to-learn scripting language that you can use to implement rules and character sheets, automate events, or even include RPG rulesets of your own creation in the game, so Multiverse Designer takes care of all the bookkeeping for you!
Multiverse Designer is more than just a software. It’s a venue for your creativity, expression, and entertainment. It’s a way to unleash your imagination and live your dreams. It’s a path to become a storyteller!
Give shape to your imagination and create awe-inspiring maps of up to 64km2 with an intuitive drag-and-drop user interface and a vast library of almost 10,000 assets, including buildings, props, animated characters, and more, for all kinds of settings (not just epic fantasy!). Customize appearances, create effects, and modify sizes, rotations, and positions to design environments that suit your vision. Whether it's adjusting the lighting of a scene, changing the color of a character, or transforming the texture of a wall, you can change and shape every asset to match your vision to the finest detail. There are already 80+ maps that you can use, both as a whole or taking smaller parts for your own creations. When the Asset Spawner releases, it will be possible to procedurally generate assets, and then refine it to the finest detail.
Discover your inner filmmaker with the Cutscene Director. This powerful moviemaking tool allows you to animate assets, change their positions, rotations, and locations, and create dynamic cutscenes that enrich your storytelling. Seamlessly blend character animations, control time, and experiment with camera angles and properties to create captivating cinematic experiences. Use the created cutscenes to improve your network game session.
Connect with the realm of RPG rules using Criteria, a powerful and flexible scripting language explicitly designed for defining RPG systems. Create and customize rules for any RPG scenario, be it fantasy, sci-fi, or modern settings. Populate tables with weapons, abilities, and more, using spreadsheets that seamlessly integrate with Criteria. Multiverse Designer comes to Early Access with a partial implementation of D20 2024 rules and we will keep implementing new ones.
Enter the world of procedural generation with the Asset Spawner! Create vast forests teeming with trees, bustling cities with towering buildings, or intricate dungeons with devious traps. The Asset Spawner generates assets quickly, providing a solid foundation that you can then refine to suit your specific needs. Seamlessly integrate with the Criteria Language to generate rules for traps, NPCs, and monsters. NOTE: the Asset Spawner will not be available on Early Access; still a work in progress, it will be available on full release. As of now, though, there is a Maze Generator that you can use to quickly generate the layout of a dungeon.
Connect and collaborate with fellow creators through Multiverse Designer Steam Workshop interface. Share and explore a vast collection of lights, scenes, environments, dice styles, encounters, and characters. Whether you're seeking inspiration or looking to expand your creative horizons, the interface offers a wealth of resources. Join our wonderful community of fellow-minded creative people to share your creations, adventures, characters, rulesets -- anything you can imagine!
What can I do with the Player Edition?
You can join games hosted by other players (as long as there are available guest seats) and participate fully in their sessions. However, this edition does not allow you to create your own online multiplayer sessions or design maps.
What is a guest seat?
The Player Edition of Multiverse Designer allows a player to join games created by an owner of any of the Multiverse Designer Game Master Edition DLCs. When a player with the Player Edition joins a game, one of the available Game Master's guest seats will be occupied. If there are no more guest seats available, it will not be possible for the player to join the session. Game Master editions owners can join a game without using a guest seat.
A Practical Example
Suppose Freddie bought the game with 4 guest seats. He starts a network game. John, Paul, George, and Ringo only have the Player Edition; they log in and start playing. Suddenly, John needs to leave, but he calls Mr. Dickinson to join. Mr. Dickinson also has only the Player Edition, but John's guest seat is now available, so Mr. Dickinson can take it for himself. Now, another friend of theirs, Mr. Jagger, tries to join with the Player Edition. Alas, he's denied entry because Freddie is using all four of his guest seats. But Mr. Jagger really wants to join the game, so he goes and buys a Game Master Edition DLC. Now he doesn't count as a guest, so he can immediately join the game.
Genres
Stats
Languages: English
Engagement
Reviews
Ambitious project! Looking forward to it. :)
It's just not good. Poorly optimized and a truly awful tutorial that doesn't even go into 5% of the game systems. It was a great idea but I won't be downloading this ever again. Just use Foundry.
UE5 Slop Has all the same issues that other similar mapmakers have, no solutions in sight, and no feature unique enough to stick around for.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Den Ide ist sher gut - aber den ide hab ich auch, als ich gesucht hab
Nice concept, however I was unable to save because it said I had 50 items in my scene, I had 7. all from the tutorial which was grueling. I would not recommend.
Comandos extremamente confusos, a curva de aprendizado é altissima sendo muito maior até que da RPG Engine que já era alta. Os tutoriais são muito ruins e a plataforma é extremamente mau otimizada. Outro ponto que me fez negativar é que não permite eu criar meu pr´prio mapa do zero, dando mapas pré cosntruidos para que você desenvolva em cima deles. Por enquanto é não, mas tem futuro se os devs melhorarem principalmente as questões dos tutoriais que mesmo em video não mostram nada da plataforma. Se você está procurando algo rápido e fácil para jogar sem dores de cabeça de ter que fazer uma faculdade para aprender a usar a plataforma, recomendo Talespire, muito mais rápida e direta ao assunto e extremamente intuitiva. Vamos ver quem sabe no futuro se a Multiverse melhorar...muito...
Ótima Engine e iniciativa, mas ainda não está no ponto. Os requisitos são exagerados pelos gráficos fornecidos, mas isso é culpa de usar a Unreal 5. A interface é muito complexa o que leva muito tempo para tomar as ações, ao menos por enquanto, creio que com feedback será melhorado no lançamento. As alternativas do mercado como Menyr para quem quer gráfico e RPG Engine são mais justificadas no momento. A falta de assets na customização dos personagens é notável, ao menos por enquanto. É melhor aguardar o lançamento oficial quando corrigirem essas coisas.
You need a master Degree to use it.. This is far from being User Friendly to be honest.
Multiverse Designer is, unfortunately, one of the most disappointing design tools I have ever encountered. While it presents an ambitious concept and visually acceptable building models, almost every aspect of its execution falls drastically short of professional standards. The controls are exceptionally poor — unintuitive, unresponsive, and rigidly designed. The lack of customization options makes it impossible to adjust or improve the user experience, resulting in constant frustration during even the simplest actions. The building system is another major flaw. Structures must be created block by block, a process so impractical and inefficient that it renders meaningful construction nearly impossible. Despite the models looking passable at first glance, there is virtually nothing of substance that can be done with them once placed. The GUI feels severely outdated, reminiscent of software interfaces from the early 2000s — cluttered, confusing, and utterly lacking in modern usability standards. Navigating through menus or attempting to access core functions often feels like guesswork rather than design work. Equally disappointing are the terrain and object editing tools, which provide almost no real interactivity. Instead of being able to freely manipulate terrain or assets as one would expect from a design tool, the user is left merely to observe static elements that should have been fully editable. To make matters worse, the application suffers from severe stability issues — attempting to place assets frequently results in fatal errors, abruptly terminating the session and causing loss of progress. Given these issues, Multiverse Designer cannot be recommended under any circumstance. It lacks functionality, polish, and reliability to such an extent that it feels more like a prototype than a finished product. Rather than charging users for access, the developers should arguably compensate anyone willing to endure the experience of using this application. Final Verdict: 0/10 — a profoundly frustrating and incomplete tool that fails to deliver on every front.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.