
Multicellular will take you back in time, to the dawn of life. Build your multicellular organism and combat hunger, the environment, darkness and other organisms. Everything in this new world can kill you, will you be able to survive?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a revised Comment, I was having trouble with figuring out the game for a hour, As the tutorial Is bland. But the developers Contacted me and helped me out, The gameplay is Intriging..I hope that is how you spell it, I reccomend this
Really great little gem. Read the tutorial carefully and you will discover a magic cell game with a lot of different options. Experementing with the different options to build the ultimativ survivor is exciting. I can only speak for the single player evolution gamemode. Haven't played something else jet.
A game where you build a cell that can survive, grow and evolve. The building process is fairly good with a good, but not great selection of building blocks. There are several tiers in maybe 5 different categories that you unlock by spending DNA. This includes mouths, spikes, guns type weapons, healing, armor, etc. In a normal game you will gather both protein and DNA by eating food and supposedly by mating. I never actually tried mating though as you would have to find a partner and line up the "mating" parts which did not seem worthwhile at all. The building has some issues though, there needed to be ways to quickly drop many parts, invert pieces and such. Building just gets cumbersome when you get to larger organisms. A bigger problem is that after unlocking a higher tier (which means a different central cell), there is no way to swap out the main cell. You have to remove the old one. When you remove the central cell, every other part is also removed. Very bad design as the building is already clunky. The game itself leaves a lot to be desired unfortunately. The only game mode is a random map where you can tweak a few parameters like size, active disaster types and some other things which I don't remember (temperature maybe?). You can play these maps in a few ways but they are all multiplayer focused except one. In the map you just swim around and survive by eating based on your mouth parts (find meat mainly by attacking or scavanging or plant matter lying around the map). Fighting other cells or avoiding them and trying to stay alive is fun for a while, but it quickly wears out it's welcome. This process is sped up by one annoying bug where food can get stuck inside your creature. This messes up your movement and when you get a bit bigger it happens very frequently and gets very frustrating. Other negatives is there is no sense of evolution. You can change from a carnivore and to herbivore or from a tiny creature to a massive creature at will (assuming you accumulated enough protein and unlocked the parts already). Also energy consumption is very unbalanced. I found it impossible to keep energy levels up, even when constantly eating. With no energy you take damage but it is slow so isn't that big of deal. The game even has fat reserves that can be accumulated when energy is maxed out, which was a joke. I never once was able to get even a single point of reserved energy. Maybe I was missing something but I don't think so. Beyond that the cell building will often not let you put a cell where you think you should be able to. I'm sure there is a reason but the editor doesn't tell you anything at all. As a big fan of the cell stage in Spore I was really looking forward to this game but it just doesn't have the fun of that. It is a game with good ideas and some good pieces but just doesn't have the polish and attention to detail it needed to be a game worth playing for more than a few hours. It is not something I would recommend as anything more than a curiosity.
[h1]꧁ TEN PEIRWYSZ SPORE POZIOM꧂ [/h1] kto pomysłą i zorbił [h1]Fabuła[/h1] bardiz najliszym organizm [h1]GRAFIKA[/h1] slabo [h1]Muzyka[/h1] istnieje [h1]Rozgrywka[/h1] w usmie budjmy się corazb aridjze poztnzijesyzi nie jdamy się zbaic dosłoie te peirwsze poziomy z spore [h1]Podsumuwjąć[/h1] szczerze pomysł mozei dobry ale wykoannien aprwde słabe nie peoalcm ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
Bonsoir.. Alors, peu de jeux aussi simplistes mon tenu comme ça... Ce jeu est prenant ! mais pas pour autant facil à prendre en main.. (D'ailleur pour assigné les touches aux propulseurs, c'est en seléctionnant les propulseurs, rester appuyé sur CTRL, et cliké sur la touche du clavier virtuel.) Vous serait un monstre pour les uns, une victime pour les autres.. Les possibilitées sont nombreuses et la rejouabilité infinie.. La musique est évadante.. On se prend vite pour un protozoaire.. Pour 4€ ça fait passer une super soirée voir plus si.. le multiplayers était vivant... Sauf que là... non, il y 'a un probléme de conception du multijoueur, pas d'horaire des joueurs. Bisous !
A game seemingly based around multiplayer with no community and really not reason for there to be one. Different cell types interact in such a generic way that there is really only maybe 3 to 5 different ways to play the game. 1. have a carnivore with spikes that runs into things. 2 have an herbivore/omnivore with spikes that keeps things from running into itself 3. have a carnivore with guns/ bombs 4. have an herbivore/omnivore with guns/bombs. 5. some combination of the last four. having the ability to move pieces of your body while playing could add dynamism to the game. Adding a multiplayer system that allowed you to match with people over long periods of time could make the multiplayer actually viable.
The idea seems cool, but nothing seems to work in this game. There are no descriptions of what the different buttons do, no tutorial, you have to guess everything. The cell links don't work and I have no idea how to assign actions to cells (like use the flagella for movement, cause after adding it is just an inactive, useless cell). Building the organism is difficult because the interface sucks, mechanics suck and there are no explanations, as if we were supposed to read the developers' mind.
This is actually a relaxing and fun game. Extremely simple in its setup. Basically if you like the first stage of SPORE, you'll like this. Dont expect anything more than that though, aside from more complexity.
I need to spend more time on this. The graphics are appropriate for the kind of game. Prepare to learn by pain (meaning your organism getting immobilized, dragged away, and then slowly eaten alive). The UI could be a bit more accessible and supporting to improve the learning curve, but hey, if evolution was easy, everybody would be doing it. Considering that the game is cheaper than a cinema ticket and I will definitely put more time in, it's money well spent.
It is a very challenging game. So, at least it's not one of those games that never offers a challenge. But, even from the very beginning all of the "enemy" species seem to be WAY above you in size and capabilities. So, surviving it incredibly hard.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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