
MULITE is a light action role-playing game that focuses on the collocating of operation and gameplay. The game provides a lot of equipment and skills. Based on the retro action role-playing game mechanism and combined with the Rogue-lite elements, this game abandons the traditional RPG lengthy dialogues and boring tasks, enabling players...
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Mulite Sword Man is a compact but system-heavy indie action RPG that places its emphasis squarely on combat mechanics, character builds, and replayable structure rather than narrative spectacle. Developed and published by Storm Lee, the game presents itself as a retro-inspired experience that blends real-time swordplay with roguelite-style repetition and experimentation. From the outset, it’s clear that Mulite Sword Man is designed for players who enjoy tinkering with stats, skills, and equipment, and who are willing to engage with a game primarily through its mechanics rather than its story. The gameplay centers on fast-paced 2D combat where positioning, timing, and understanding attack animations are critical. Movement and attacks carry noticeable commitment, meaning that careless button-mashing is often punished and success comes from learning enemy patterns and managing spacing. While the combat can initially feel stiff, especially to players used to more fluid action games, it gradually reveals a deliberate rhythm that rewards patience and planning. Once players adapt to its pacing, encounters become more tactical, with skill usage and cooldown management playing an important role in surviving tougher fights. Progression is one of the game’s strongest elements. Mulite Sword Man features a surprisingly deep system of equipment and abilities, offering dozens of weapons, armor pieces, and skills that significantly alter how the character performs. These systems encourage experimentation, allowing players to pursue different builds that emphasize durability, burst damage, or skill-focused playstyles. Talent trees further deepen this customization, letting players invest in distinct paths that reinforce their chosen approach. This layered progression makes each run feel like an opportunity to refine strategy rather than simply repeat content. The roguelite structure reinforces this sense of experimentation. Levels incorporate random elements and unpredictable encounters, preventing players from relying entirely on memorization. Instead, adaptability becomes essential, as equipment drops and skill availability can vary from run to run. This randomness adds replay value, particularly given the game’s relatively limited scope, and helps ensure that repeated attempts remain engaging. Each failure feels less like a setback and more like a learning opportunity, especially as players unlock new options that carry forward into future runs. Visually, the game adopts a traditional pixel-art style that aligns well with its retro influences. Environments and enemies are clearly readable, prioritizing gameplay clarity over elaborate detail. While the presentation lacks visual flair or dramatic animation, it serves its purpose effectively, keeping the focus on combat and progression systems. The overall aesthetic feels consistent and functional, appealing to fans of classic action RPGs who value substance over spectacle. Narrative elements are minimal and largely serve as background context rather than a driving force. The game does not rely on dialogue-heavy storytelling or world-building, instead allowing the player’s personal progression and mastery of systems to define the experience. This design choice may disappoint players looking for lore or character-driven storytelling, but it aligns well with the game’s mechanical focus and replay-oriented structure. As an Early Access title, Mulite Sword Man carries certain limitations that are difficult to ignore. Content variety is modest, and the pace of development has slowed considerably, raising questions about long-term support and expansion. While the core systems are solid and engaging, players hoping for frequent updates, new modes, or substantial content additions may find the current state lacking. This uncertainty can impact the game’s perceived value, particularly for those who prefer fully realized experiences. Overall, Mulite Sword Man is a niche action RPG that succeeds most where it concentrates its efforts: combat depth, build variety, and replayable structure. It’s a game best suited for players who enjoy methodical action, experimenting with systems, and mastering mechanics through repetition. While its limited scope and uncertain development trajectory may deter some, those drawn to retro-style action RPGs with an emphasis on gear and skills will find a thoughtful, if incomplete, experience that rewards persistence and strategic play. Rating: 6/10
比较纯正的roguelike游戏,天赋和技能特效也非常炫酷,可以看出开发者做的比较用心的。偶尔会有小bug,但不影响体验,操作需要一个熟悉过程,熟练以后就可以炫酷的砍砍砍了,体验下来对正式版还是比较期待的。
闪退闪退!刷刷刷打怪打到一半就忽然闪退游戏自动关闭,十分影响体验!刚刷到好些的装备,闪退后没有自动保存,相当于半个副本时间白打了!!这个问题不解决这游戏就简直没法玩!!!! --------------------------------------------- 上面这应该是一两年前写的评测内容,于2023年8月初开发者修复了这个问题,并在STEAM好友上专门告知我,所以我会来改成了推荐!
游戏整体设计不错,但是操作太僵硬,BOSS伤害高的太离谱。。。 非常浪费时间
这是一款国产的地牢ARPG动作游戏,虽然内含轻度Rogue元素,但是却可以保留副本内刷到的装备,这是使你快速变强的主要途径。如果打到宝石,还可以镶嵌到有孔的装备里增加额外属性。 当前的游戏内容过少,除了主线任务和重复交付材料的支线任务,就只剩三个关卡,两个剑士挑战和一个爬塔挑战。 此篇评测应为中评,全成就之后,因为内容太少,本来把主线任务都清完就封盘了,只不过最近开发者特意告知我游戏更新,就又下载后作为测试者上游戏体验了一番。 开发者在与本人交流过后,也通过本人的反馈,积极修改了一系列问题并发布了补丁,只不过当前还是存在一些问题,希望未来能够继续改进。 [b]下面是之前有提到过的一些建议—— 1.宝石合成功能,这个应该是非常有必要添加的,本身装备词条较为单一,高属性的宝石非常重要,这不仅仅是锦上添花的作用。 2.希望加入宝石镶嵌后取回并摧毁装备,或者摧毁宝石并保留装备的功能供玩家们选择。 3.开局或者过关增加角色一定数值的临时属性。 4.适当更改死亡结算界面。 5.当前游戏内容总体还是少,依旧给人感觉只是一个框架(希望未来能有一定的提升空间)。[/b] 对于国产游戏,我的宽容度很高(这不就来改好评了嘛)。希望开发者也能够不忘初心,始终砥砺前行,早日完善游戏的功能,做出自己心目中满意的游戏!加油!!!
老是闪退太影响心情了!
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 轻度roguelike+丰富的装备+多样的技能搭配+不错的打击感=《魔剑士》这款好玩的ARPG游戏。游戏的画面在同类像素游戏中算是上乘的画面,BGM也很用心的制作。虽然是EA阶段,但是这完成度可以入手了。玩法虽然不是独有的,但是也让人刷的酣畅淋漓。个人感觉不好的地方就是角色动作偏僵硬,希望下次更新动作能更流畅一些。魔剑士这个游戏标题直接让人觉得这个游戏是单职业的,但是我相信开发团队还能增加更多的职业,不仅仅是魔剑士这种近战的,还有远程,魔法的职业。希望开发团队好好加油,再接再砺,为玩家带来更好的作品。
绝对好评,轻度rouge模式超喜欢,打到喜欢的装备可以一直保留,很新颖的游戏体验,画风是我喜欢的类型,但是操作手感稍微差一点,有时与怪是斜着站位时常常打不到怪,能不能调整一下与怪贴脸时自动锁怪,再一个手柄按键能不能调整,另发现一个小bug就是在pvp对战前图里时不停升技能时自动退出,希望再优化优化,更新更多装备和技能等内容 ,支持作者不容易!!!!!!!
十分喜欢的ARPG+ROGUELITE类型,整体游戏素质还是比较不错的。 希望能优化操作手感,并提供更多游戏内容。 支持!
打出装备 不回城穿不了 掉落装备 还不能自动拾取 怪物ai是不是太高了 攻击意图太高了 有股子当初早期网游的感觉 请回炉重新打磨后在放出
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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