
There is a place where it helps to process what we have lost in our life. There is a place where new special guests always arrive and leave. There is a place where it helps to let go of the past and you start to live future. This is Mourning Inc!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
things to fix: when jumping the camera does not follow the head aka the character jumps but only the animation plays, so you as player dont jump. Some stairs have weird clipping points at the top of them where stairs end and floor begins, some parts of the map are unfinished because i can just see under the map and can see the gloomy lighting sources. Im not mad when im writing this im just not bothered enough to DM the creator.
What the actual F did i just play...... Jump 0.1cm cool i mean sure. Mouse movement its trash move slow goes fast move fast goes slower i mean ? We live in a world up side down i guess.
NOT GUD Games is basically find this, find these, find that, get this and that, for a ♥♥♥♥♥♥ sex scene.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Update to my former positive , After checking patreon , Discord , and twitter I see no activity from this developer. Dev to Dev Bro Finish the the core game play before you publish public content. i.e Things like "Jump" , "Camera position and controls " , "Physic Collisions" ,and "Map Boundaries" . I see you have pre-alpha 0.1 on the game screen at all times That's good it let players know what to expect. But I got soft-locked multiple times and that's not a great way to build hype and buzz. Game looks great and movement does feel good at times. Overall Good Alpha , bad marketing move . Keep up the work , The game is not bad its just early testing . Matter of fact I take back my marketing statement. You must be trying to get a small community of testers going and that's a good strategy. I respect that. PS : I'm using Arch BTW so if my bugs are proton exclusive then disregard my statements , I didn't mention graphical bugs since that could be due to my environment. OS: Arch Linux x86_64 AMD Ryzen 7 6800H GPU: NVIDIA GeForce RTX 3050 Ti Mobile RAM: 32GB
no hay s3xo ni violencia y tiene clasificación 18 :(
The optimization is too poor, it cannot jump, the motion blur cannot be adjusted, the overall brightness cannot be adjusted, the mini map cannot be unfolded, and the mini map cannot label characters There are many problems, and the version is only 0.1 when viewed in the game. I can only say that I look forward to the future. 最適化が悪すぎて、跳べない、動きがぼやけて調整できない、全体の明るさは調整できない、小さな地図は展開できない、小さな地図は人物を表示できない…… 問題は多く、ゲームに入ってバージョンを見ると0.1で、続きが楽しみとしか言いようがない。 优化太差了,不能跳,运动模糊很大,整体亮度没法调,小地图不能展开,小地图不能标注人物...... 问题很多,进游戏看版本才0.1,只能说期待后续
Less than twenty mins played, jumping is rubbish, movement is at best clunky, the world is not appealing. Their are no hints or clues as to what your quests are, it's as if all the women in this game were created by Tim Burton, hard pass...
Весьма сомнительный проект. Есть баги. Сама рисовка не очень. Отсутствует какое либо цельное обучение. В целом не рекомендую.
Пустая, сырая, не оптимизированная, с багами как в текстурах, так и в отображении и прохождении квестов. И ко всему прочему, как понимаю заброшена
The world looks good, both the lighting and graphics. Some things are problematic, but since as of this review it is pre-alpha it is understandable. -Lighting in doorways and certain locations is extremely bad outside the castle -Have no idea where to go except by exploring, especially since npcs don't repeat dialogues. I'll probably come back to this game later.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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