
Become a professional bike mechanic and develop your business doing something you love. This comprehensive, technical simulation is all about choppers – the manliest motorcycles in the world. Exchange parts, service bikes and assemble them from scratch!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, German
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An und für sich eine gute Spielidee. Leider ist im Reparaturmodus (Nahansicht des Motorrads) das Motorrad zu dunkel und die zum Teil kleinen Schrauben nicht gut zu sehen. Die Kamerasteuerung ist viel zu umständlich. Die langen Ladezeiten sind noch erwähnenswert ;)
WÖÖÖÖÖÖÖÖÖÖW
CMS 2015 looks better than this, which, was in fact, made in 2015, go figure. This game feels wonky and the UI is pretty confusing to me. It took like an hour to get a single song to load in there but that is likely my computer struggling. The player is floaty and can pretty much climb on top of anything. instead of fixing the climbing thing, they made hidden achievements for getting into areas you shouldn't be. Game design 101, if its broken, make it a feature. The achievements are grindy as hell! these achievements are outright insanity! The first 30 minutes of me playing this was me using 3 seperate auto mashers to grind the 40k clicks on the clicker minigame since i literally cannot be bothered to destroy my arm for 2 - 3 hours to obtain that legitimately. Other notable achievements include: literally sitting in the game for a 1 in 50k chance, sitting in the game for 999 minutes, Installing 40k parts. This game, is insanely grindy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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