
Enjoy realistic driving in the open world. Relaxing cargo deliveries or driving buses and taxis will give you enough money to buy new cars and parts. You can test your driving skills at the race track. It's all about pure driving pleasure!
Most likely between $3.6M and $10.2M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like mototr town and i find that you have lots options with the castamisabelity of the vehicle.
Great Potential
excellent jeu avec un gameplay varié et une economie incroyable !
driving
Think American Truck Simulator or ETS, but polygonal art style and an rpg with a lot of jobs and economic simulator rolled into one. It's amazing, best played multiplayer with a lot of mates on a dedicated server, and I've played it for 32 hours in the two days I've owned the game. Seriously, buy it. You won't regret it. Look at the hours some of these people have put into this game.
xojciec nie dal blika na ta gierke
I've had this game for 3 days and I have already dumped over 40 hours into it, it's everything I want out of ATS and ETS2 in one place, and the graphics aren't all that bad and if you can find yourself a good community to play with it's endless fun.
Fun driving game with a wide range of different things to try. One day you can try racing your new hotrod on a track or at the drag strip ( the physics are really good ) next you can try to build and automate your business or just zoom around on your motorbike or offroad hill climber. Highly recomended.
GOATED
After playing this game over the course of a few days I have to say i really like the concept. But I think the mission system could really use some work when it comes to transporting goods. right now waiting to get the right destination for your contract AND be able to pull the right amount you need to fill your bed gets very tedious. What i would recomend would be as follows. A. When your picking up a load at industry A, instead of the list of missions we have now, let us pick a destination and have the game tell you what the current price for that location would be. B. Give a slider to be able to fill the amount of cargo your willing to transport. only let the slider go as far as the bed as space for OR how much inventory the industry has. C. Use the spreadsheet/data that the game would already have to calculate the payout of the mission already in game. so hopefully your not rebuilding anything on the back end. hopefully. Either way a solution needs to be found cause this is supper tedious to do right now.