
A whimsical stealth-puzzle adventure starring Mortimer, a curious raccoon 🦝
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About
Mortimer: First Launch is a 3D puzzle stealth adventure starring Mortimer, a raccoon with big dreams and a scientific mind. Set in a whimsical, fantasy version of Florida's Hatbill Park near the Kennedy Space Center, Mortimer navigates his environment, solves puzzles, and collects the parts he needs to build a rocket and achieve his dream of reaching the moon, all while avoiding humans and predatory wildlife along the way.
The First Launch version of the game includes the tutorial, taking place at Mortimer's home and the nearby Hatbill Park camping area.
Mortimer: First Launch is a work in progress by a team of students from Jyväskylä University of Applied Science in Jyväskylä, Finland.

- Run, walk, crawl, climb and swim through the swamps, rivers and campgrounds in the Hatbill Park area.
- Solve environmental puzzles integrated into the game world.
- Sneak past humans, wildlife and other obstacles using stealth and cunning.
- Puzzle-Stealth Gameplay: Use a combination of logic, physics and deductive reasoning to overcome challenges and obtain rocket parts.
- Stylized Art: A medium-poly world brought to life with toon shading and vibrant colors.
- Interactable Environments: Each area contains interactable elements, environmental storytelling, and a few hidden secrets.
- Narrative Cutscenes: Story beats are conveyed through a mixture of animated cutscenes and custom 2D art.
- Immersive Audio: Ambisonic audio crafted using custom made generators help the world feel alive and believable.
- Accessibility: Mortimer: First Launch features no spoken lines, instead relying on facial expressions, 2D art and animated thought bubbles to convey information.
- Visual Effects: Comic book inspired visual effects accompany certain key actions during gameplay.
Join Mortimer on a journey that’s as much about solving puzzles as it is about dreaming big!
Core team:
David Vanderheyden - Scrum Master, Programmer, Design Lead, Publishing and Marketing Co-Leader
Jeremy LeBlanc - VFX Artist, Environmental design
Pyry Kääriä - Audio, Manuscript
Sami Huttula - 3D Art, Publisher
Tero Korpela - Game programming
Special thanks:
Dion Dimache - 2D Art
Flavio Florovits - Game testing
Juulia Kääriä - 2D Art
Unia Kääriä - Typeface designer
Genres
Stats
Languages: English
Engagement
Reviews
Игра 'Mortimer: First Launch' – это небольшой, но очаровательный платформер, идеально подходящий для коротких игровых сессий. Визуально игра приятна, с яркими цветами и милыми персонажами. Управление интуитивно понятное, что позволяет быстро освоиться даже новичкам. Механика полета на ракете, вокруг которой и строится геймплей, реализована интересно. Необходимо контролировать расход топлива и маневрировать, чтобы избегать препятствий. Сложность постепенно возрастает, заставляя игрока совершенствовать свои навыки. Несмотря на простоту, игра увлекает своей динамичностью и вызывает желание пройти все уровни. Единственным минусом можно назвать короткую продолжительность, хотелось бы больше контента. В целом, 'Mortimer: First Launch' – это приятный инди-проект, который оставит положительные впечатления. Рекомендую всем любителям платформеров, ищущим что-то несложное, но занимательное.
This is a pretty fun game. It was a nice distraction. You should at least try it.
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Hours played at review time, across 33 reviews with recorded playtime.
This short stealth & collecting game, which involves guiding a raccoon to collect the parts needed to make a small rocket launcher without being spotted and caught by the many people wandering around, is cute, generally well implemented, and has some achievements, hence my recommendation. But there are some issues (which, I admit, may be exaggerated by my general lack of skill in stealth games, so may affect other players less): - the low-down viewpoint is often totally obscured by foliage etc, making it very difficult to know when it is safe (or safer) to proceed. However, the game's provision of multiple lives without loss of progress helps to offset this. I did not find the "threat warning" system very intuitive or helpful; - the map is comparatively large, making searching for items quite frustrating (compounded by "thought bubbles" obscuring part of the view - I couldn't work out how to remove them), and I had to resort to a very helpful guide to locate some items; - I am very prone to motion sickness and it was just beginning to be triggered when fortunately I completed the game. So, in summary, a good short game for most players, but not particularly suited to me personally (I would not choose to play any future longer version).
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.